RB20 - Miller Time

Peter has a lot of cities that are right up next to ours, plus the barbarian city Toku took. The theatres are to combat culture, plus with our 20% tax, they are the cheapest way to get some happy (but mainly they are very very cheep culture).

The only thing which might make you reconsider replaceable parts after printing press is if we get into a war. In that case, either chemistry or military tradition may make more sense, to give us some top of the line troops. (Musketmen are not that great against Samurai). Once we get replaceable parts, the choices include trying to trade for constitution and doing rifling. Either way, I think our 2nd priority should be to get some decent troops. Peter is not exactly friendly, and he will have cossaks in not too short a time. (Try not to trade military tradition to anyone to hold this off as long as possible). Perhaps the same with gunpowder.

Ideally we would not trade away anything which we have a monopoly unless we can get a n-way trade with multiple people. Trading Astronomy to Fredrick when he has something he is willing to trade to us seems like a good idea. If you see a way to make him like us more, in order to either trade Printing Press to us, or the next thing he gets (I suppose it would be too much to hope for Constitution).

-Iustus
 
@Iustus: did U put resources on the dotmaps manually?? I only see the symbols in the BFCes of dotted cities... :eek: respect!

I see U have made nearly no1. in score NOW and it can only be better in the future (Shrine + Repleacable Parts & Electricity in sight, potential conquer of 1 civ, ...) it was a good game :goodjob:
 
mihau said:
it was a good game :goodjob:

Don't count the chickens, my friend. The AIs could yet war, and some could gain territory and score that way, threatening to win.

Remember also that we cannot clear away vegetation, meaning that we will suffer on population relative to what we could have had. Many of our cities are already near their final pop caps, while the AIs have a lot of time left in which to slow-grow their way to more points.

Eggatorynay on the inxjay please! :lol:


- Sirian
 
All righty. Not much exciting happened here, other than almost getting a couple of cities razed. No worries mates, thery're all still standing.

1740AD I queue up a worker in Chicago, with the intention of getting the Corn in Boston irrigated before forests cut us off. We're going to need lots of workers with the rate we've been expanding anyway, especially with Replaceable parts on the horizon.

1742AD I renegotiate one trade for a few more gold per turn and start to set up a picket line of phants to escort a settler to the Red Dot Promised Land.

1744AD Keeping the workers busy - we have expanded rather quickly lately, haven't we?

1746AD A Barb Horse Archer, Maceman, and Axeman all appear at various points on our borders. Our shock elephants will make short work of each of them.

1748AD Liz completed the Taj Mahal. We had 6 turns left and get about 900 gold in compensation. I ramp technology up to 80% to hurry things along.

Phoenix is founded on Olive dot. From there, we can see Greek people.

1750AD

1752AD Albuquerque is built on Brick Red. I know, it's mostly a filler spot, but I'm sending some musketmen to the South East. Until we get some reinforcements down there, we might be stretched to thin to expand. This spot should be safe, and make our borders safer at least.

1754AD

1756AD Minneapolis is founded on Light Blue dot. It's not as safe and snug as Mike's Brown Dot, but it will help us grab more land.

1758AD Crap. The horseman that spawned in the single tile of fog in the hills south of brown dot took advantage of the road we've been building to pick off a worker next to Minneapolis, which is ungarrisoned. Our horse archer is north of town engaging an axeman, and our jumbo was still on route. I move the jumbo next to the barb horse archer and hope the AI is stupid enough to suicide its horsearcher against a combat 2 phant instead of taking an undefended city.

1760 AD As it turns out, the AI is that stupid, and Minneapolis still stands.

Printing Press has finished researching. The only trade I could have made for it involved shipping Gunpowder to Mansa, so I decided to grind it out ourselves. I start Replaceable Parts.

1762 Pittsburgh is founded at Red Dot. A barb sword is spotted two tiles away after the founding lifts some fog. If I remember correctly it'll be 8.8 versus 6.6 or so on the odds, and our shock promoted phant is just out of range.

1764 AD

1766AD Pittsburgh survives barbarian assaults, but we really need to either reinforce or bust fog aggressively up here. With all of the reaching we've done lately there are some gaps in our borders that need attending to.

I guess we have to go along with this request:
Civ4ScreenShot0005.jpg


1768

1770 I've got two settlers outside our borders for Sirian. One is just NE of Olive dot, escorted by a horseman, heading towards the pink and purple dots.

The other is south of Pittsburgh/Red Dot. I'd like you to take a look at Purple-with-a-White-Cross Dot (PwaWC D - these huge maps really make things complicated, no?). It doesn't capture the stone, but has a few grassland hills, and the lake tiles and a few more grassland plains forests as well, so we might want to place there instead of Orange dot. This will also eliminate a bit of overlap with Yellow dot.
Civ4ScreenShot0008.jpg


http://www.civfanatics.net/uploads12/Miller_AD-1770.Civ4SavedGame

Anyway, I built a slew of workers, several settlers, and a fair amount of muskets, as well as general improvements, usually with the priority of Granary, Forge, then Courthouse. I've also been spreading Buddhism around where we can. Between missionaries and commerce from trade routes, even newly founded cities will generally pop their borders without cultural buildings.

One item of note is that our cultural borders now touch one of Toku's city center tiles. It will probably be only a matter of time until he gets antsy enough to declare on us.
 
I believe Mansa, Cyrus, Alex, Genghis, and Fredrick all have Gunpowder now. So we should probably consider trading it if there is a trade.

It would be nice if we could figure out a way to get Elizabeth (for Gunpowder) or Fredrick (for Astronomy) to trade any of their new techs with us, they have been 'unwilling to trade these just yet' for a long time.

Mansa's tech rate is insane. He has replaceable parts in addition to constitution now, he might even have rifling already. You might want to spend 10g to buy his map, to see how far his cities have expanded to the south.

Elizabeth is free religion now, so is shaping up to be our best friend. It would be nice if we could get Fredrick, Cyrus and/or Mansa to make the same change.

I would like to see that settler found yellow dot first, then backfill orange dot (in either location) later.

-Iustus
 
It is nice that all our friends are pleased with each other.

I noticed that Cyrus is giving copper to Fredrick for deer. Why can't we get a deal like that! I see it is possible for us to get copper in trade from Elizabeth still, for 2 resources. We can get iron for about 6 resources.

I do not think we will be able to get the statue of liberty, we are probably too far behind on the techs.

Really too bad about the Taj Mahal, a golden age would be real nice on this huge map.

The barbarians have macemen now, Minneapolis is in a little danger.

Depending on how many of the sites we want to get that we get, Albequerque might be a good spot for forbidden palace. Or perhaps a city further north.

That horse archer is not going to be much escort for that settler vs a maceman, probably should move that musket up as well toward purple/pink dots. We definitely need some more military in that area.

Aryan is putting a ton of cultural pressure on us, we should build monstaries at a minimum to combat it (perhaps cathedrals?). Is that where he build versailles?

-Iustus
 
I've played. Report will not be up until tomorrow, though.

Meanwhile, for those who are forced to wait, consider signing up for Potluck at RBCiv (if you haven't already). Never a better time to get your feet wet in the Epics pool! :)


- Sirian
 
Sirian said:
Meanwhile, for those who are forced to wait, consider signing up for Potluck at RBCiv (if you haven't already). Never a better time to get your feet wet in the Epics pool! :)

I already signed up, and I promise I will finally play an Epic! I've been saying that since the early Civ3 Epics though.....:rolleyes:
 
mihau said:
@Iustus: did U put resources on the dotmaps manually?? I only see the symbols in the BFCes of dotted cities...

Yes. I have developed a technique which is not too bad now. In the last round, I did almost every resource bubble by hand (which is why I left out the metals that we could not use).

My new technique goes like this:

1) in game, get the angle I want. Switch to the culture layer. Then in rapid succession hit the screenshot key, click the resource layer, then hit the screenshot key again. The key is both screenshots are from exactly the same perspective.

2) Open both the screenshots in paint, plus a 3rd paint instance with the new image

3) Copy the entire screenshot from the culture layer. Paste it in, and determine the reduction, 70% worked well for me this time, some times I use 60%. Shrink the image to the reduction.

4) Go to the resource layer original, switch to the free form selection tool. Before you start drawing, figure out which resources you want to include, and which ones you do not. The ones that are colored for being inside someone's culture you definitely do not want to include. (You may have to repeat this step if you try to include too many).

5) Using the free form selection tool, select a minimalist shape that includes all the resources, you want to trace the bubbles for the resources on the cultural edges as much as possible, while the interior does not matter so much. Here is an example:

rb20-iustus-80.jpg


Now, you can see the trick I use here. Try to select something a bit regular off the edges of the screen, something that you will not be using. In this case, part of the research bar. Anything with straight lines that are easy to line up is good, part of the user interface.

6) Switch to the composite image, make sure "Draw Opaque" in the Image menu of Paint is not checked, or you will get white, then paste the image in. Next, use Stretch/Skew to resize the selected, pasted image (70% or whatever). Now drag the image, using the borders with regular lines to help you line it up correctly.

7) Once you have the overlay in the correct position, then select the entire image, and move it up and left to move the parts you want to crop off the image. Then resize the image to crop the bottom right section.

8) Then save the image, so you do not have to do it again, before you start messing with dot maps.

Some times the clouds are large enough that you notice they do not line up, but I usually just do not worry about it. Or of course you could turn off the clouds before you take your screenshots, but I do not bother.

Hope this helps!

-Iustus
 
Iustus said:
A tease is not complete without a teaser screenshot!

All right, if you insist. Here. Some barbarian pics.

This is my Barbarian, standing over the body of Agronak gro-Malog:

rb20-sirian-114.jpg


Now the surprising thing about this:

rb20-sirian-115.jpg


Still only level three! :eek:

Now if you know who that is on the ground, you'll understand why this is surprising. :lol:


How's that for a tease? :satan:


- Sirian
 
Yes yes, I know. That last post was Oblivious. :mischief: Sioux me. :lol:


Here I am in front of the firing squad:

rb20-sirian-116.jpg


Er, wait. Was that me? Or was it some other Barbarian?




...

:lol: :rotfl: :lol:



Sorry. I'm being very bad right now. :spank:


- Sirian
 
I do not remember who Agronak gro-Malog was. Where was he? I do not like the leveling system in Oblivion. I understand why they made the choices they made to make it work that way, but it leads to horrible tediousness if you want to min/max your character. I even wrote a program to help with the tedium it is that bad:

Spoiler :
See enclosed file, its very very rough, I did not want to waste much time writing it. The whole point is to keep track of what the attribute bonus choices will be when you level.

The UI layout works best if you create a custom class with the major skills: blade, mysticism, alteration, marksman, acrobatics, heavy armor, and illusion, however, it will work with any class, click the major skills button to set it up. You click the buttons when you skill up that skill, while you use the number edit fields and up/down buttons to edit the values without 'counting' them toward leveling. (That is, use them for intital setup, and fudging when you made a mistake in a previous level).

The easist way to see it work is to wait until right after you level. Then edit all the fields using the text boxes to your current values. Then click lock. Then you can click the skill buttons as you level.

The whole point here is the leveling system of the game is such that you want exactly 10 total increases for each of only 3 attributes (str/int/etc), each time you level. That way you will gain three +5 attributes each level. Anything off this target is wasted skill ups. There is slop for about 50% waste, but you will waste much more than 50% if you do not micromanage to an incredible extent.

A much better solution is probably to play with one of the game mods that changes the leveling system to remove this craziness and just have attributes go up automatically as their skills do (there are a few out there, I have not tried any of them). I never bothered to do this, as I had my one character, and I do not like to replay with different characters. I always only had one character in both EQ1 and EQ2 as well.


Well, looks to me like you were killing that axeman that was threatening to pillage our corn at Memphis, except it is 2 years late, perhaps after he pillaged the corn?

You let him get our corn!

Now drink! Once for each tile pillaged!

It seems you managed to avoid war for the first 2 years at least!

-I
 

Attachments

Well, I might have let that axeman get too close. It was a tradeoff between sending a musket to follow up the settler/HA or keeping him back. We're still probably better off that I played my turns hung over in the morning instead of drunk last night. :cheers:
 
after morrowind, oblivion was a huge let down for me.

The leveling system takes the game and just trashes it to the point of not being fun.

I personally played it a bit then set it down to allow the mod community to rip it apart and make it much more morrowindish in the leveling etc.

I'll try that game again in a few months, too much on my plate as is to sink into a new game.

oh and score on red dot mike, sweet location for sure.

Cheers!
-Liq
 
Lurker comment:

Sirian, I assume that blunt and light armor are not major skills. For if they were you'd be level 10 just from the arena fights themselves!

I'm stuck on the fight against the 3 Argonians.

Anyway, back on topic: Great game, I've always wanted to try out a huge map, but I always get overwhelmed by the mass amount of micromanaging required to keep the empire running.
 
sigmakan said:
Lurker comment:

Sirian, I assume that blunt and light armor are not major skills. For if they were you'd be level 10 just from the arena fights themselves!

No, that's a bona fide un-fooled-around-with stock Barbarian character. :D

rb20-sirian-128.jpg


rb20-sirian-129.jpg


However, I used HEAVY Raiments, not light, during all arena battles. In fact, of the fifteen available Heavy Raiments in the various cabinets, I think I had only two or three left unused:

rb20-sirian-130.jpg


I did use some of the default light healing spell, but had only enough mana to cast it three times before having to wait for recharge, which came slowly. The real deal was my Mara's Gift power, which for this char at this point amounted to a Full Heal spell once per day. Simply rest (and wait) a day after using it, before going on to the next fight. I had to take a whole day for each of the last five or six fights, too, although early on in the fight series I was not needing to use the power much and got away with simply resting for an hour between fights, doing four to six fights per day.

Thus with nonprimary skill on Armor, no level-up points from taking hits, plus max Endurance gains with my two level-ups giving as many hit points as possible for this character class at those levels.


I did two dungeon runs (one to Vilverin, one to Sercen, although I did not fully clear Vilverin) to fund all the healing potions I had to buy, because the prize money alone was not enough. They RAN OUT of potions to sell me in the Imperial City. I had to make a run to Cheydinhall and another to Skingrad to find enough potions to buy to get me through the last several fights! I'm pretty sure I spent upwards of 4k on healing potions -- everything I had went in to buying them.

rb20-sirian-131.jpg



I'm stuck on the fight against the 3 Argonians.

That's the only fight that killed me, until the championship. I lost twice before pulling it out. I used a Fire Shield potion which bought me like 20 seconds of boosted armor, to buy enough time to kill one of the three. I had to use my Full Heal power in that span, too, leaving me out of breath and with about a dozen minor heal potions on hand. I then simply had to run backward at full speed, with Diablo2-style "tempting fate" tactics, where you back out of their attack range before their attack animation can complete, making them whiff. Hand to hand attacks have very short attack range, so after trying axe n shield on the first run vs this bunch, I went to Steel Claymore (the one from Jauffre's chest?) for the second try, ALMOST pulled it out, tried again and made it through on the third try, albeit with an awful lot of whiffs of my own as it was high adrenalin time for me personally, and it was potluck on each swing as to whether they'd be in the tip of MY range or not. Got to love the long range on those two-handed weapons, though! A two-hander plays very differently than a dagger-wielder, that's for sure. :)

Took me four tries to take down Agronak, though. I may be only level three, but he's still got Master level blade skill, able to peel off a third of my hit points in one power move PLUS knock me down and just about finish me off before I can stand up again. You can see I did it with Axe and Shield (the Steel Axe from Jauffre's chest, of course. Where else could I get one at clvl 3? Heh) but I had to do a lot of "advancing to the rear" in that one, too.

I had no potions left at the end. More than 4k spent on potions, and I used them ALL. :eek:


Liq said:
The leveling system takes the game and just trashes it to the point of not being fun.

Iustus said:
I do not like the leveling system in Oblivion. I understand why they made the choices they made to make it work that way, but it leads to horrible tediousness if you want to min/max your character.

I have no idea what you guys are talking about. I found Oblivion to be the best game I've played since Half Life (the original) in 1998. Sure, the leveling system throws realism out the window, but who cares about THAT? I'm there for the gameplay, and that's just superb. Take any path, do the quests in any order you like, and never run in to gameplay cliffs where an objective is either unreachable (too hard) or a total cakewalk (too easy). No Papa Bear, no Mama Bear, just Baby Bear all the way through! It doesn't get better than that.

The only thing you have to do to min/max your character is to pick a few traits to focus on for each level-up. The game is a variant master's dream. You can play the sword/axe-and-shield warrior, the two-handed weapon "power attack" warrior, the no-armor martial artist, the archer-who-sneaks-around and stays out of melee, the assassin-who-sneaks-around and backstabs in melee, the fire/ice mage, the summoner, the staff mage, the full-on thief, the Lord birthsign fighter, the Ritual birthsign fighter, the Vampire, the Atronach birthsign mage, and those are just the mainstream options. Then you get some side variants like the Redguard thief, the high elf warrior, the Nord mage, and the Backward Build who starts with almost all major skills at 25 and is underskilled all the way through the game (but can reach clvl 50+ if you keep playing). ... Believe it or not, I've done all of these. I probably put 800 hours in to the game. This game does not suck, even if it's not everybody's cup of tea. I'm looking forward to the expansions. :)


Anyway, that's what I've been doing instead of playing Civ, over the spring and summer. :lol: I have a two-year head start on the rest of you with the Civ-playing, though, so I am simply farther along the Civ4 path than others. I've still got many more hours in to Civ4 than Oblivion, although most of those were work hours. Lots of life still left in Civ4, too. The RBCiv tourneys will be going strong for a long, long time.


OK, sorry for the diversion. What would one of my SG threads be without a diversion segment, though? Blame Iustus. HE wanted a teaser. :lol:

Be right back with the start of my report for this round.


- Sirian
 
Sirian said:
OK, sorry for the diversion. What would one of my SG threads be without a diversion segment, though? Blame Iustus. HE wanted a teaser

He asked for a teaser, not your life story:lol:. Oblivion's been on my shelf for nearly 2 months now, for some reason I keep starting up other games instead of that one:crazyeye:.
 
IT 1770AD: I change one new city over to building Granary. Lots of border towns get a Forced Artist to speed border pops in the various culture wars. Also reducing the odds of an AI "settling too close" to one of our newer cities. I change Philly to settler. (We will finally settle Dark Blue Dot!)

Nothing I can do about the axeman on the Corn. Sorry. I inherited that one!


1772AD: The barbs pillaged that corn. I exact revenge.

rb20-sirian-116.jpg


Although I acted before any of Iustus's posts (I had the save within minutes of mike's report being posted), I went another direction. He suggested that the lone Horse Archer was not enough escort for the southern settler. I, however, charged in to the fog with both. After all, fortune favors the bold. :cool:

And what do we find in the fog? Very bad news. :(

rb20-sirian-117.jpg


The best laid plans of mice and men.

You know you had a good DotMap(TM) going when the AI screws it up. :lol:

Never fear. I shall proceed to make lemonade. :beer:


1774AD: The site of our lemonade stand:

rb20-sirian-118.jpg


We'll have the advantage in controlling the Corn, plus we get the Sheep.

Sheep = good!
sheep.gif


See that notice about a forest near Boston? THAT is not good. Heh. I was ONE TURN away from having a worker start a farm on that plot! Oh well.

rb20-sirian-119.jpg


We might still preserve the two remaining clearings for farmland, though. The settler for Dark Blue Dot is in production, just up the road.


Cleveland is in a BAD way, folks. That captured barb town for Mali is at 750 culture already, and pressuring Cleveland. Yes, it has popped its border again. Good thing I already have these towns running an Artist apiece. Denver can hold its own, but I change Cleveland to running TWO artists and a 1fpt starvation deficit! ... What choice is there?

I use the missionary to bring our faith to the northwest:

rb20-sirian-120.jpg


I complete the road to New Mike's Dot:

rb20-sirian-121.jpg


You can see that the threat there is in check. That barb mace will only promote our Musket to CG2, which is a good thing. I turned our Horse unit in to a Medic. I seem to be the only one on the team making Medics, at least since that critical Archer medic in the early going. Since then, though, has anybody besides me trained a medic? You guys should know, our empire is too large for one doctor to go around. :lol:


1776AD: The Faith spreads to New Mike's Dot on the first eligible turn!

rb20-sirian-122.jpg


Surely this city is blessed with great Karma!

You can see a Horse Archer has come in range, but our now-healed Jumbo will deploy to counter, and that's the end of that threat. :cooool:
 
Back
Top Bottom