It was not a particularily interesting set of turns, but it should be from here on out
As I inherit the turn I take a good look at costs. It is 60 to upgrade from Raider to Pillager, and it will two turns later prove to be another 60 from pillager to Warlord or 120 from Raider to Warlord. Cutting off the Iron is out of the question, our economy can't upgrade one a turn...
I also notice that our defence is paper thin - this shouldn't be much of a problem if it were not for loose Raiders in our back yard. There wasn't much I could do about this, and it remains something of an issue.
Enough of the general comments and on with the interesting stuff:
IHT (402) - Everything looks good so after looking around I just move on.
IBT - Celts start SOG, not that we care much. The Visigoths near Dampstadhir (Damp place/city) do worry me though.
1 (404)
- There are at least eight Visigoth cities in our vicinity, I pick out the eight closest and try to find a good way so that we can take them out quickly. The three to our north and five of the six+ to our west should do nicely. Based on this I figure one WL and three Pillagers should be enough up north as there is no iron up there.
- Start bringing our scouts home, as we have all the contacts, and three more units might make a difference nearer to home.
2 (406)
- SOG completed :devil2: Reidhgotaland -> Barracks (2)
- Dampstadhir Temple -> Migrant (4)
- Wines lost - Fur online. I decide not to reaquire wines or sell our spare horses as all our potential trade partners are linked through Visigoth lands...
- Upgrade two raiders -> Pillagers
- Send Hreidmare's Pillager (2nd MP) north as unit three in our attack. This does force my hand w.r.t. luxuries as Hreidmare can't grow without an aquaduct and is at 3H 3UH...
3 (408)
- Sacking in!!

-> Construction @ 29t +15gpt
We want construction -> Fortifications as that allows river-crossings.
- All tribes except Visigoths and Vandals got it this turn. I sell it to the Vandals for Map Making, 1g and TM. Visigoths don't get it, and by the end of my turns still don't have it...

- I check upgrade costs and realize that upgrading is unlikely to be sustainable and keep the iron online.
4 (410)
- Reidhgotaland - Barracks -> Temple, MM so it is due in 4 @ 15spt
- Cnivastavs switched from WL (17) to Temple (13) to bring in cattle and fish - it is also corrupt and will be hard to grow big units.
IBT - Plague hits Cnivastavs
5 (412)
- Scout the Northern Visigoth Towns, who are seen only have spears on defence.
6 (414)
- Dampstadhir Migrant -> Migrant - Growth in 3, Migrant in 3
- Note that we may need migrants to replace some of the Visigoth cities if they end up razed.
- Whip WL in Bairauja

- it set the city back a good couple of turns, but it gives us an excellent western SO(M)D with 3 WL and 5 Pillagers.
IBT - Byzantines start St. Peter's and the Hagia Sophia.
7 (416)
- Hreidmare Warlord -> Warlord (7)
- Bairauja Warlord -> Spear (set to max food to regrow pop)
- Reidhgotaland Warlord from SOG
- Respaweis (misspelt) founded on dot to pull in fur and horse, I was thinking of founding it closer, but its production would have been crud. Set to Spear.
8 (418)
- Reidhgotaland Temple -> Warlord
9 (420)
- Dampstadhir Migrant-> SPear
- Eygoth Warlord to Spear
10 (422)
- Not much to do, I left most units unmoved as they are in place to start attacks as are and I leave the timing up the next player.
- To keep in mind: There are four WLs due in four or less - Hreidmare, Reidhgotaland (x2), and the northern city seen on the map. A fifth is due in six turns, also seen on map.
- I traded around our WM a couple of times, but there were no other deals that made any sense at all during that time period. The only thing we are down to other barbs is currency. Some have construction on us, but it is really not a problem.
- There is a large stack of Frank Raiders west of where one of our scouts is standing - you can see one of the raiders, but there are at least two other tiles with a fair amount of them on. They seem to be heading for us or the Visigoths and there are enough of them for there to be an issue.
- Other than that I think it is time for us to go on the offensive.
Kill the Visigoths
- I'll see if I can put up a couple of pictures in a bit.
edit - spelling, pictures, and notes on our forces.