Aggie
Deity
OK Jack, thank you for pointing these things out
So that means that we won't trade pillaging?
So that means that we won't trade pillaging?
So that means that we won't trade pillaging?
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If so, then I don't object.
. I was stupid not to think of this earlier though as the worker near the iron town is mining the iron hill - a bit of a waste now :walbash:.
. The victory screen will remember how many cities they've lost already anyway
. IMHO we can go to war by the end of Kabuki's turns then if not earlier.
) Have at it, if you wish.
Originally posted by jack merchant
I think our cities aren't quite ready to produce barracks yet. We'll be able to pick up the remaining techs once we get our GA (with the first warlord victory).
Indeed, war after 8 - 10 turns should be very possible.

I assume that the Visigoths are easy targets for us, so why notOriginally posted by Kabuki
Got it, will play this evening PST.
Comment on the dotmap: No need for spacing. No city will ever need more than 9 tiles to work. So I suggest we just tuck them in with no overlap on the 9 tiles and not worry about the rest. It means a bit more MM at times, but I think we'll benefit from it. I also tend to agree with Aggie on the need for cities - Visigoth ones will do quite nicely...
However, we could easily produce a couple of migrants in the GA.I like your thinking, but I don't object to either route.Self-pillage: Not entirely happy with the concept as I think it is a bit mmm... cheesy? Although Charis' comment means that it is much less so than before (which I have noticed when playing). Btw. it is LKender's rules that don't allow self pillaging. I'll take a close look at the effect of this before I do it, as I'm not sure what the upgrade costs are, and it might not be more efficient for us. Upgrading from pillagers to warlords are a no-brainer, but having the very cost efficient Marauders would be very nice.
Exactly why I think we can wait 3 turns. We then already will be able to get warlords.Attacking: I think simply attacking with pillagers should do the trick. However if we can afford it, upgrading to warlords is probably a good idea... If we do that and are careful we should be able to keep our momentum moving with the enslavement - marauder ability.
Catapults are indeed very nice to have. They ARE very cheap and some cities can build one per turn in the GA... However, those cities also can build warlords
Only thing we seem to be missing are catapults... As we are an infantry army in the first place this shouldn't really mess with our operational tempo and we are going to need them to keep up the skeer later.


AT 70 shields a pop, you do need some proper cities to build them at a fair pace (which is why I do want the current temple in Dampstadhir completed). Our only really good city is Reidghotaland and Hreidmare can do 10 spt after it gets the furs, but our other cities are still too small. But we can also plonk down their temples after the GA if we don't think they'll grow over size 8 or so before it.
-> Construction @ 29t +15gpt
- it set the city back a good couple of turns, but it gives us an excellent western SO(M)D with 3 WL and 5 Pillagers.

