T-hawk
Transcend
How exactly are we planning to "just defend" ? The stack that captured Vijay has 38 modern armors. Isabella ("best rival") has more than TEN TIMES our power. I think our best chance is to pray for a UN "Stop the War" resolution.
Problem 2: Slavery and Caste are both locked out by UN Emancipation.
Problem 3: Beware of the 19 Paratroopers in Seville!
http://forums.civfanatics.com/showthread.php?t=286229
We don't know exactly how much culture Seville has, but if it's 10k, then each spy spreads 500.
Wow! Based on that, forget the Great Artist! We would need just 1 spy mission in Seville to make Pamplona a legal target, and then not many (maybe 5) missions in Pamplona to make Madrid a legal target. Don't even need to capture Seville and Pamplona. The cost is 3 EP per culture then discounts apply, so it will cost less than 2000 EP total.
From a "win the game" perspective, I definitely favor all out military to raze Madrid, if we can even survive. Then we can take plenty of time to build the spaceship. However it strikes me as very loopholey compared to our variant, the intent was to win with the Giving ruleset without conquering. You're the captain so this is your call.
I suppose attacking Madrid would make us Gandhi the Indian Giver.
Problem 2: Slavery and Caste are both locked out by UN Emancipation.
Problem 3: Beware of the 19 Paratroopers in Seville!
Hmm...you know I really like this idea, how much culture does the mission add? Basically regoarrarr have been chatting, and we differ on what should be the "main" plan.
http://forums.civfanatics.com/showthread.php?t=286229
that thread said:The amount of culture added by the mission is always 5% of the total of all the current CCs from all players (including yourself).
We don't know exactly how much culture Seville has, but if it's 10k, then each spy spreads 500.
Once you’ve built up the CC of a target city it also counts as a virtual “source” of your culture ... you can increase the CC of an enemy owned city using the Spread Culture mission. In that way you can construct a chain of cities deep into enemy culture. If enemy cities are 3 tiles apart you need 500 CC to bridge the gap.
Wow! Based on that, forget the Great Artist! We would need just 1 spy mission in Seville to make Pamplona a legal target, and then not many (maybe 5) missions in Pamplona to make Madrid a legal target. Don't even need to capture Seville and Pamplona. The cost is 3 EP per culture then discounts apply, so it will cost less than 2000 EP total.
I favor all out military and raze Madrid using a Great Artist. I like it because Madrid is a culture city and it kills all the spaceship progress, even if she is able to launch. If we focus on this we need Caste System AND Slavery, thank goodness we are PHI.
From a "win the game" perspective, I definitely favor all out military to raze Madrid, if we can even survive. Then we can take plenty of time to build the spaceship. However it strikes me as very loopholey compared to our variant, the intent was to win with the Giving ruleset without conquering. You're the captain so this is your call.
I suppose attacking Madrid would make us Gandhi the Indian Giver.