I understand that, but what is the POINT of the proposal? What do we gain?Reminder that this only happens if you actively declare war on a CS.
For a human, that usually means you're going to conquer it.
Isn't conquering CS already penalizing enough? Why do we want to make it even more painful if you do have a failed conquest, or someone else liberates it from you?
You already lose all of the influence you have gained with the CS when you attack it. But removing the resting influences could mean that late game you have 0 rest versus other civs with 100 or more due to heavy GD usages. Why do I need a permanent penalty with that CS when even civs I used to go to heavy war with can turn the corner and call me a friend? Why are CS more bitter and vindictive?