I noticed that when you take a city off the AI it does not make any kind of concerted effort to get it back unless your relations are terrible or just through proximity, in other words it's no more likely to attack back if that city was one you took or founded yourself and thats fine for crap cities and the AI can spam a lot of cities too so it's probably good it does not try and get all it'c captured stuff back
However i think a lost capital or shrine city should most definately be a high priority recapture target, even after peace is signed, the AI should be looking at potencially preparing a war plan to get it back at a future point.
In a recent game an AI who signed peace after loosing a shrine city bringing in no less than 55 gold, which was very near there capital, decided a few turns later to go to war vs some obscure not very powerful AI civ on another island, why? having just been attacked, having just lost a very valuable city economically it's priority should have been on preparing to recapture that city ASAP
I don't think the AI should be doing this with all cities, but in the following cases i think the AI would be doing itself a big favour by looking at a strong counter attack as soon as they can, the AI's failure to focus on getting back obviosuly high value cities tends to lead to the trickle effect particularly vs humans of the AI loosing more and more high quality early founded cities and being left with the dregs of what it spammed later on, as it simply does not focus on getting back the cities that give it it's strong econonny and production.
It looses focus on whats important and a human then gradually through war and peace cherry picks there best assets leaving the AI very vunrable to a final push after it's fallen behind in power or teck as a result of loosing all these key cities, the AI should not settle for being nibbled to death and should make getting back cities of high value a priority, if it can't do it straight away for lack of units, it should build up a longer term plan via a big unit build up to try and recapture key lost cities as sioon as it can
I think the following cities should see the AI making a strong effort to get them back either straight away or as soon as it possibly can
A shrine city bringing in loads of gold
A lost capital (prime city location usally so they should want this back)
A city with an active (effects not yet obsolete) wonder or a city that had a lot of wonders built in it prev (high culture city), regardless of if they are now still working or not
Cities near the capital, (as loss of these makes the captial vunrable and also these are usally very big and old cities that contributed a lot)
However i think a lost capital or shrine city should most definately be a high priority recapture target, even after peace is signed, the AI should be looking at potencially preparing a war plan to get it back at a future point.
In a recent game an AI who signed peace after loosing a shrine city bringing in no less than 55 gold, which was very near there capital, decided a few turns later to go to war vs some obscure not very powerful AI civ on another island, why? having just been attacked, having just lost a very valuable city economically it's priority should have been on preparing to recapture that city ASAP
I don't think the AI should be doing this with all cities, but in the following cases i think the AI would be doing itself a big favour by looking at a strong counter attack as soon as they can, the AI's failure to focus on getting back obviosuly high value cities tends to lead to the trickle effect particularly vs humans of the AI loosing more and more high quality early founded cities and being left with the dregs of what it spammed later on, as it simply does not focus on getting back the cities that give it it's strong econonny and production.
It looses focus on whats important and a human then gradually through war and peace cherry picks there best assets leaving the AI very vunrable to a final push after it's fallen behind in power or teck as a result of loosing all these key cities, the AI should not settle for being nibbled to death and should make getting back cities of high value a priority, if it can't do it straight away for lack of units, it should build up a longer term plan via a big unit build up to try and recapture key lost cities as sioon as it can
I think the following cities should see the AI making a strong effort to get them back either straight away or as soon as it possibly can
A shrine city bringing in loads of gold
A lost capital (prime city location usally so they should want this back)
A city with an active (effects not yet obsolete) wonder or a city that had a lot of wonders built in it prev (high culture city), regardless of if they are now still working or not
Cities near the capital, (as loss of these makes the captial vunrable and also these are usally very big and old cities that contributed a lot)