remconius
Deity
I wonder if Civ IV will be more balanced so you can have a real game at higher difficulty levels.
What I mean is that if you played civ III at Deity or higher, the only chance you'd have would be to use the AI's strengths (lower build and science costs) against it. You could play with concepts like:
-Zero-science Gambit (get techs from AI)
-Lot's of early aggression (to take over cities the ai builds faster then yourself)
-Dont even attempt wonders, especially early on (conquer them).
-Micromanage shields and food to not waste any, especially in the first turns.
I always find it a big shame that you have to play this extreme type of game if you want to have a chance at higher levels. You basically ignore many of the games' foundation, like science and wonders and are forced to focus on building units and wage war.
I hope this will be improved for civ IV, although I am uncertain if you can make the AI stronger without giving it theses bonusses.
What I mean is that if you played civ III at Deity or higher, the only chance you'd have would be to use the AI's strengths (lower build and science costs) against it. You could play with concepts like:
-Zero-science Gambit (get techs from AI)
-Lot's of early aggression (to take over cities the ai builds faster then yourself)
-Dont even attempt wonders, especially early on (conquer them).
-Micromanage shields and food to not waste any, especially in the first turns.
I always find it a big shame that you have to play this extreme type of game if you want to have a chance at higher levels. You basically ignore many of the games' foundation, like science and wonders and are forced to focus on building units and wage war.
I hope this will be improved for civ IV, although I am uncertain if you can make the AI stronger without giving it theses bonusses.