Xereq
Chieftain
- Joined
- Apr 18, 2006
- Messages
- 68
Heres my idea:
The battle rounds system
combat broken into turns instead of to the death/withdrawl
the attacker would take the first turn, then the defender would take his turn, this would continue until one unit was dead or the attacker/defender choose to flee.
example actions:
charge - a reckless attack
brace - deal more damage to charging opponents
take cover - chance to evade ranged attacks
attack - a normal attack
defend - take less damage, deal less damage
flee - an attempt to leave combat. automatically done at the end of combat for units with withdrawal units with withdrawal get a higher chance of success.
course, we will have to redisign promotions and whatnot but this is something we could actually implement!
Programmers wanted!
The battle rounds system
combat broken into turns instead of to the death/withdrawl
the attacker would take the first turn, then the defender would take his turn, this would continue until one unit was dead or the attacker/defender choose to flee.
example actions:
charge - a reckless attack
brace - deal more damage to charging opponents
take cover - chance to evade ranged attacks
attack - a normal attack
defend - take less damage, deal less damage
flee - an attempt to leave combat. automatically done at the end of combat for units with withdrawal units with withdrawal get a higher chance of success.
course, we will have to redisign promotions and whatnot but this is something we could actually implement!
Programmers wanted!