@ enyaver.
Not a sensible decision really. In some cases it can be good to grab the best land if an AI is likely to take it. However in this case the best land was north of his capital 4-5 tiles away and the Ai took it. Always try to grab the best sites first. The north spot had 2 strong food tiles and a hidden iron resource.
As for warfare. Smallbrian may be at war but where is his army??? He has no army. You don't delcare war on a AI with zero units. To take down a city with 2-3 longbow would require 3-4+ mace, 3-4 trebs and maybe a few knights. At 1500ad my usual stack on immortal would have 40-60+ units. On my last game I had a stack of 60 units by 1400ad or so. With 20+ cities.
If Smallbrian had used whipping he could of stripped 2 pop away from a city with 5-6 hammers invested in a build and the unit would appear next turn. Sure 1 unhappiness for 10 turns but this is easily managed. Whip all 5 cities and he could have 5 mace in 1 turn. If he had 8-9 cities by 1ad he could soon build up a large army. At present it will take him 6-7 turns to build a single unit. This is where he is missing out big time in the fun part of the game.
@ Smallbrain - Fair enough if you want to continue map.
Cottages. It takes many turns for a cottage to develop into a town. Initially they will offer 1-2 commerce a turn. As they grow they become worth 4-6 commerce a turn. That commerce is then converted into gold or science pending on how you run your science slider. The key thing here is the population in the city must be working the cottage for it to grow. So a city at size 4 could work 4 cottage. Or 3 cottages and a food resource to help growth. Early on food and growth is most important.
Fair enough you grabbed the barb city. It was a poor city to grab really. Did it have any food resources?? The city to the east is more interesting as the jungle covers a lot of grassland. Would need a lot of workers to make it worth it.
Yes might as well make peace with Sal. Albeit he has no units to attack you with.
The distance penalty on this level is low. On immortal it punishes you for distant cities.
If you start a new game I will help you further but I am losing interest in this game as the land is so prohibitive. Even if you caputure cities you will struggle to whip a huge army here with food poor cities.
Not a sensible decision really. In some cases it can be good to grab the best land if an AI is likely to take it. However in this case the best land was north of his capital 4-5 tiles away and the Ai took it. Always try to grab the best sites first. The north spot had 2 strong food tiles and a hidden iron resource.
As for warfare. Smallbrian may be at war but where is his army??? He has no army. You don't delcare war on a AI with zero units. To take down a city with 2-3 longbow would require 3-4+ mace, 3-4 trebs and maybe a few knights. At 1500ad my usual stack on immortal would have 40-60+ units. On my last game I had a stack of 60 units by 1400ad or so. With 20+ cities.
If Smallbrian had used whipping he could of stripped 2 pop away from a city with 5-6 hammers invested in a build and the unit would appear next turn. Sure 1 unhappiness for 10 turns but this is easily managed. Whip all 5 cities and he could have 5 mace in 1 turn. If he had 8-9 cities by 1ad he could soon build up a large army. At present it will take him 6-7 turns to build a single unit. This is where he is missing out big time in the fun part of the game.
@ Smallbrain - Fair enough if you want to continue map.
Cottages. It takes many turns for a cottage to develop into a town. Initially they will offer 1-2 commerce a turn. As they grow they become worth 4-6 commerce a turn. That commerce is then converted into gold or science pending on how you run your science slider. The key thing here is the population in the city must be working the cottage for it to grow. So a city at size 4 could work 4 cottage. Or 3 cottages and a food resource to help growth. Early on food and growth is most important.
Fair enough you grabbed the barb city. It was a poor city to grab really. Did it have any food resources?? The city to the east is more interesting as the jungle covers a lot of grassland. Would need a lot of workers to make it worth it.
Yes might as well make peace with Sal. Albeit he has no units to attack you with.
The distance penalty on this level is low. On immortal it punishes you for distant cities.
If you start a new game I will help you further but I am losing interest in this game as the land is so prohibitive. Even if you caputure cities you will struggle to whip a huge army here with food poor cities.