I was thinking of getting back into this game, but I remember the ICS and micromanagement requirements being pretty brutal, especially if you are used to playing Civ 4. Does anyone have any thoughts on how you could mod the game to reduce the colony pod / crawler spam elements of the gameplay?
Presumably you could lessen / remove the population limit and drone penalties (whilst increasing the too many bases penalties), meaning that a few larger bases would be a better economic bet again.
Another approach might be to reduce tile yields across the board, meaning there would be larger desolate areas of Planet that stay uncolonised (like the sand dunes in vanilla).
You could also try and limit access to colony pods somehow, but I cant see an effective way of making that work.
Obviously a few of these approaches would throw game balance out of the window (Morgan with no early hab limit ), and I also wonder how far the AI would be able to cope (as it seems to actively pursue ICS under the current setup).
Any thoughts?
Presumably you could lessen / remove the population limit and drone penalties (whilst increasing the too many bases penalties), meaning that a few larger bases would be a better economic bet again.
Another approach might be to reduce tile yields across the board, meaning there would be larger desolate areas of Planet that stay uncolonised (like the sand dunes in vanilla).
You could also try and limit access to colony pods somehow, but I cant see an effective way of making that work.
Obviously a few of these approaches would throw game balance out of the window (Morgan with no early hab limit ), and I also wonder how far the AI would be able to cope (as it seems to actively pursue ICS under the current setup).
Any thoughts?