RegionalRange (Help)

Riker13

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Question, If I made a UB or UW with a RegionalRange of 10000 would only my own civ get that bonus or does it translate to all civs within that 10000?

Regards

Riker13:crazyeye:
 
I have made a Wonder which has a Range of 100000 but it does not seem to be sharing its Culture and Science with any of my other buildings?
Does RegionalRange actually work?
 
@Infixo
Here is a bit of the code used for this Wonder. I checked that it was not spreading the Culture ect through the "unit report screen" made by gmiller7138.
Logs are bringing up no errors.

<Row BuildingType="BUILDING_ATLANTIAN_MONOLITH" Name="LOC_BUILDING_ATLANTIAN_MONOLITH_NAME" Description="LOC_BUILDING_ATLANTIAN_MONOLITH_DESCRIPTION" PrereqDistrict="DISTRICT_CITY_CENTER" Cost="10" PurchaseYield="YIELD_GOLD" AdvisorType="ADVISOR_GENERIC" Maintenance="1" CitizenSlots="1" Capital="true" MaxWorldInstances="1" IsWonder="true" RegionalRange="100000" TraitType="TRAIT_BUILDING_ATLANTIAN_MONOLITH"/>
</Buildings>
<Building_YieldChanges>
<Row BuildingType="BUILDING_ATLANTIAN_MONOLITH" YieldType="YIELD_CULTURE" YieldChange="5"/>
<Row BuildingType="BUILDING_ATLANTIAN_MONOLITH" YieldType="YIELD_SCIENCE" YieldChange="5"/>
<Row BuildingType="BUILDING_ATLANTIAN_MONOLITH" YieldType="YIELD_GOLD" YieldChange="5"/>
<Row BuildingType="BUILDING_ATLANTIAN_MONOLITH" YieldType="YIELD_FAITH" YieldChange="5"/>
<Row BuildingType="BUILDING_ATLANTIAN_MONOLITH" YieldType="YIELD_PRODUCTION" YieldChange="10"/>
</Building_YieldChanges>

Update:
*Ahh maybe I didnt quite understand what it would spread around, is it only Amenities and maybe Housing it gives to your other cities and not Culture and Gold........?
 
Last edited:
I used the below code and it's working. I only removed Trait so I don't have to play with building replaces, etc.
This may be the reason why your code is not working.

Code:
<GameData>
<Types>
<Row Type="BUILDING_ATLANTIAN_MONOLITH" Kind="KIND_BUILDING" />
</Types>
<Buildings>
<Row BuildingType="BUILDING_ATLANTIAN_MONOLITH" Name="LOC_BUILDING_ATLANTIAN_MONOLITH_NAME" Description="LOC_BUILDING_ATLANTIAN_MONOLITH_DESCRIPTION" PrereqDistrict="DISTRICT_CITY_CENTER" Cost="10" PurchaseYield="YIELD_GOLD" AdvisorType="ADVISOR_GENERIC" Maintenance="1" CitizenSlots="1" Capital="true" MaxWorldInstances="1" IsWonder="true" RegionalRange="100000"/>
</Buildings>
<Building_YieldChanges>
<Row BuildingType="BUILDING_ATLANTIAN_MONOLITH" YieldType="YIELD_CULTURE" YieldChange="50"/>
<Row BuildingType="BUILDING_ATLANTIAN_MONOLITH" YieldType="YIELD_SCIENCE" YieldChange="50"/>
<Row BuildingType="BUILDING_ATLANTIAN_MONOLITH" YieldType="YIELD_GOLD" YieldChange="50"/>
<Row BuildingType="BUILDING_ATLANTIAN_MONOLITH" YieldType="YIELD_FAITH" YieldChange="50"/>
<Row BuildingType="BUILDING_ATLANTIAN_MONOLITH" YieldType="YIELD_PRODUCTION" YieldChange="100"/>
</Building_YieldChanges>
</GameData>
 
Thanks Infixo for your help with this, it seems so strange that all it took was to not make the wonder a UW with the trait, oh well.
I will go check it out a bit later and report back.
 
It can be also a Unique Building / Wonder but it hardly make gameplay sense. But to do that you need to add data to other tables as well.
If you tell what exactly is the idea here, I might tell you what parameters to use.
 
@Infixo
Well your right taking the Trait out of it makes it work, I wonder why it does not like the Trait function?
I am still experimenting at the moment to see what Civ 6 can and cannot do.
I have made a few UB which work fine do you know another way of making UB without the Trait funcion?
 
Yep thats what I have for my mod as I have made other UB which work fine but its just the Monolith which is a UB for me and does all what I want it to do except spread the Culture, Gold ect to the other cities???
 
So I have no idea why making it unique it stops the RegionalRange working?
Oh well thanks for your help, I will make sure I build it first as a non unique building ;)
 
So I have no idea why making it unique it stops the RegionalRange working?
I meant that making a UB requires more than just Trait entry in Buildings. I'm not sure if you made it correctly since you have not provided any code for that.
 
I know as I mentioned I do know how to make a UB as I have a few which are working just fine, I have Trait entries in Civilizations and Buildings, if you think there should be more entries please let me know. :)

Also its a new building so it didnt need to have a BuildingReplaces.
 
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