Regions and Military Structure (Paradox Flavouring)

Cole98

AKA CerebralPolicy
Joined
Feb 10, 2012
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135
Location
Salmon Arm, Canada
This may be the hydromorphone talking but I have an idea for an interesting hybrid mod.
I'm currently in the hospital recovering from surgery, so I have time on my hands.
I was thinking of how RFC and RFC designate areas for historical goals.
The idea is that you use a similar approach to break a map into regions - like states in Paradox games. In order to get the most out of a region you establish a regional capital - basically your governance of a region is hindered until you build a local government. I'd imagine this would work best on GEM.

I've got other ideas like military branches but this is my main question. Would it be possible?
 
The region part should be relatively easy, SoI for example assigns a region to every plot in a two-dimensional Python tuple. Displaying regions is a bit more involved but you can always check how SoI does things.

However, I'm not sure what you mean by this:
In order to get the most out of a region you establish a regional capital - basically your governance of a region is hindered until you build a local government.

Do you mean some sort of building you can build once in every region that grants some sort of bonus, or something more complicated?
 
Do you mean some sort of building you can build once in every region that grants some sort of bonus, or something more complicated?
Essentially, gold and science yields will take penalties without a regional government building. You build it once in every region, it will have the secondary capital property so a little star will be displayed next to the city.
You could build on this with production. Regions without regional capitals are considered frontiers, so you can collect resources on tiles but you can't build industrial buildings or any building that provides a resource (petroleum processing plant for example) until it becomes a standard region.
 
Oh, so you'd just get some penalties unless you build that building. It should be possible then, though you may have to mod the DLL for some of them.
 
As for military mechanics the idea is to somehow implement an oob system. The simplest idea is to have the ability to make brigades or divisions of units. If you stack enough brigades you can make a division. It would be easy to do with unit art, divisions have 6 models, brigades have 2.
 
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