"Religions"

Laurino said:
That's what we're doing here;) we're trying to find a better way...
When you say
"The only religion that will remain will be Christianism, because:"
it makes me worry.
 
Chode said:
When you say
"The only religion that will remain will be Christianism, because:"
it makes me worry.

Why? Christianism HAS to be there, it doesn't mean other religions can't... Because:

-it apeared during the times TAM covers
-it had quite an influence on the societies back then
-it was one of the most powerfull, when not THE most powerfull, "organisation" of many centuries to come

This doesn't mean that you wouldn't be allowed to achieve similar goals with another religion in TAM. Ancient times were of course extremely religious times, and modifying the religious system of Civ doesn't go against that fact. The diversity of beliefs can't be replicated here, so we thought that choosing more generic types of religions would be better. We could easily mix the governors idea with fewer religions that there are now. We could have a "generic" polytheist religion or 2, with the same thing for monotheist religions. Having 2 poly and 1 mono would probaby be more accurate since, monotheism was not as common as polytheism. Anything could be good, as long as it's beter than how it is now...
 
I assume that what bothers Chode is that you said "only" Christianity will remain. Again, I don't think this is really what you meant. Only it will remain in its current (close to Vanilla) form.

I think that part of what is odd in TAM right now is that the same civilization can have founded all of the religions. It's okay for the same civ to found Olympian gods, Zoroastrianism and Christianity. What's strange is for the same civ to found Heliopian Gods, Olympian Gods, Mesopotanian gods, etc. These religions were so much a part of their life that it wouldn't occur to them to choose between Olympian gods and some other pantheon.

So I think we need some way to make sure that each civ only has one early civ, although of course it can have more later religions.

Similarly, it is weird when Mesopotanian Gods is founded in Egypt and Heliopian Gods in Babylon. Notice that people keep saying that they can't think of Egypt without "their religion" and Greece without "its."

So I think there should be a series of religious options that occur as you go down the religion branch of the tech tree. Somehow when you research polythism you should have the option of being polytheistic. Similarly with God King and some other options. I still think the easiest way to do with is probably with civics, but I would be happy to think of other solutions, perhaps ones that involve graphics changes when you become polytheistic, etc.
 
I like the idea of replacing the vanilla religious system and using the left over mechanic for governors (I think choosing a state governing style will be especially interesting). However, I really don't like the idea of replacing it with a 'generic' religious system. This would be a waste of an opportunity to add flavour. Instead, I'd prefer the various civilisations to have a set of unique (or semi-unique) buildings, wonders and/or units to represent the unique (or semi-unique) flavour of their religions. Differentiating civs from each other = goooood. Making them generic = baaaad.
 
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