TAM will now have a different "religions" system, based mainly on the one used in Shqype mod.
The only religion that will remain will be Christianism, because:
1- It will still be used as the mean to obtain the diplomatic victory.
2- We all know what it did to Occidental society, it's History is way too important in the last portions of the era TAM covers, so it can't be overlooked.
Note: Don't post ideas on how "bad" or "good" Christianism is or has been... Stick to gameplay come on...
So basically, city governors will replace the religions in TAM.
Only one can be present at any given time (only Christianity can be there without replacing it).
Emmissaries will replace missionaries, giving orders to the city, making it's "governor" value economic, production, growth, military or religious policies, wich will in turn influencated the city "behavior".
A 7ty "governing style" wll be applied (spread automatically) to cities of civs that weren't know as "centralized" people. As certain techs will unlock different types of emissaries, it will at one point be possible for these civs to change this city government to reflect some kind of social changes in the civs society. Think of it this way: Goths, at one point indeed built real "states", but only in some conditions, during later parts of their existance, but most of the celtic peoples remained very loosely controled by some central authorities until times not covered by TAM.
So here is the outline of it:
1- Christianity : gives vote for diplomatic victory, enables religious buildings
2- Economic gov.: boost commerce, enables some buildings, better merchant units
3- Production gov.: boost production in a general way
4- Religious gov.: used in link to Christianity, enabling buildings and boosting culture, so it has uses even if without Christianism in the city
5- Military gov.: boost units produtcion, better buildings/promotion
6- Growth gov.: emphasize on food, health, etc
7- "Loose" gov.: for non-centralized civs
Religious civics, and diplomatic victory, will also have to be adapted to fit this new feature.
Now these are guidelines and suggestions, feel free to share your ideas!
The only religion that will remain will be Christianism, because:
1- It will still be used as the mean to obtain the diplomatic victory.
2- We all know what it did to Occidental society, it's History is way too important in the last portions of the era TAM covers, so it can't be overlooked.
Note: Don't post ideas on how "bad" or "good" Christianism is or has been... Stick to gameplay come on...
So basically, city governors will replace the religions in TAM.
Only one can be present at any given time (only Christianity can be there without replacing it).
Emmissaries will replace missionaries, giving orders to the city, making it's "governor" value economic, production, growth, military or religious policies, wich will in turn influencated the city "behavior".
A 7ty "governing style" wll be applied (spread automatically) to cities of civs that weren't know as "centralized" people. As certain techs will unlock different types of emissaries, it will at one point be possible for these civs to change this city government to reflect some kind of social changes in the civs society. Think of it this way: Goths, at one point indeed built real "states", but only in some conditions, during later parts of their existance, but most of the celtic peoples remained very loosely controled by some central authorities until times not covered by TAM.
So here is the outline of it:
1- Christianity : gives vote for diplomatic victory, enables religious buildings
2- Economic gov.: boost commerce, enables some buildings, better merchant units
3- Production gov.: boost production in a general way
4- Religious gov.: used in link to Christianity, enabling buildings and boosting culture, so it has uses even if without Christianism in the city
5- Military gov.: boost units produtcion, better buildings/promotion
6- Growth gov.: emphasize on food, health, etc
7- "Loose" gov.: for non-centralized civs
Religious civics, and diplomatic victory, will also have to be adapted to fit this new feature.
Now these are guidelines and suggestions, feel free to share your ideas!