Removing barbarians

The Great Apple

Big Cheese
Joined
Mar 24, 2002
Messages
3,361
Location
Oxford, England
Just a quickie - I would find out myself, but I have no way of checking if it would work.

Is there a way in the XML to remove barbarians, or will I have to kill them all with a python script... or take them out using the SDK.

I was thinking specifically in GlobalDefines.xml where the barb civ is defined as CIVILIZATION_BARBARIAN. If I change this to NONE will I just get no barbs?
 
um...im thinking he wants to keep the animals at the beginning..

but not the actual barbarians..

ive also wanted this option to keep the beginning animals...
 
But animals are barbarians ?!
 
I don't care if I get animals or not - I won't get them anyway because I've removed them from the mod.

Switching them off in the options menu isn't really an option - I'd have to tell anybody who downloaded the mod to switch them off in the options menu, and that would be needlessly complicated.

Looks like I might just have to kill all the barbs every turn in python.
 
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