Rep Hit Warning

bkwrm79 said:
Great idea!

I'd also like a pop-up when someone else breaks a treaty with me. It's annoying when someone signs a peace treaty with our mutual enemy, and it doesn't seem like it was twenty turns, but I'm not completely sure...

No kidding.

I'd also like something that shows me where the trade routes are, so that if a civ should become an enemy, I'll know if the routes will be cut and damage my rep.
 
I also would like such a system in place. It's very hard sometimes to see what exactly is going on, other civs start hating you and you don't really know why.

That idea of a trade rep hit when the route loss is not your fault really bites. You ought to get a message from the other civ that they are no longer receiving the goods you promised, and want gold compensation for the goods. If you refuse that, THEN you get a rep hit.

BTW, I wonder, does pillaging enemy luxury squares affect YOUR reputation with a 3rd civ, or just the enemy civ's rep? In my last game, I have been playing about with guerillas as hidden nationality units, and using them to go for enemy resource/luxury squares. Oddly, though the guerillas get hit by any foreign unit that can reach them once they are out and about, stacking them with an explorer protects them. The AI demands that you leave its territory once, though your troops do not move on auto, and after that you can move about a stack of guerillas covered by an explorer and pillage with the guerillas to your heart's content (obviously this is a major exploit and needs a workaround). I did this to America several times, hitting their dyes and gems. Naturally Lincoln got furious, but other civs, notably the Incas and Celts, seemed to be much less pleased with me after this as well.
 
Why would ANYONE want to be warned that - completely out of the blue - something bad was about to happen? Like maybe a city was about to riot, or about to flip, or (GASP!) that you were about to break a treaty that exists only in the imagination of the machine you're playing on?
 
Advisors ought to act like real government advisors would...be expert and informed in their field. They should be ready to present me with charts, warnings, data, lists, graphs, comparisons, lists of treaties, trades, turns remaining on things....all in easily viewed documents and information....no more clicking around on diplomacy NEW or ACTIVE deal screens to get basic info.

Another flaw at present: on an AI's turn, it may approach me with an offer to go to war or embargo someone, etc., but I can't remember if my ROP or peace treaty or trading with the third nation in question has expired. I can't check any of my treaties or diplomacy deals however. I can't tell what the consequences are for my choice at that one and only moment I have to choose to take the deal or not. Duhhh, what nation would not have that information accessible and go over it all first to make all such diplomatic decisions? My "advisor" at my side would instantly be able to tell me all my considerations. I wouldn't have to go hunting for it. My advisor should act like an advisor and whisper in my ear, "Psst, Sir, if you go to war with the Zulu, you will break your trade agreement with them which lasts ten more years and our reputation will suffer." I was quite surprised to not find any such expected help from my "advisors" in Civ III. The advice they offer in fact seems mostly pretty useless and generic.

I expect it will improve in Civ IV.
 
To add one thought, I like the idea of my advisors butting in at pertinent times with all the information I might USEFULLY need to know on that turn or before making a pending decision, rather than passively sitting around waiting for me to go to their department and mumbling how this or that city is growing slowly which I already know.
 
simply a good idea.
 
judgement said:
Yes, but its not always obvious when you're going to be breaking treaties. Consider the example given by Dida at the beginning of the thread: if you forget that it's been less than 20 turns since you signed an alliance with a against b, then you won't realize that by signing a peace treaty with b you're actually breaking a treaty with a.

And that's the problem: sometimes you can get a rap hit for doing something like signing a treaty. It seems like it would be a good idea if your advisor would warn you if signing one treaty would cause you to break a different one. Even if I remember my alliance with a, its irritating to have to go talk to a's leader in order to check how many turns are left in the alliance before deciding whether I can legitimately sign for peace with b.
I think there should be a feature implemented which lets you specify the " per turn" trades for how many turns you like. For example, you should be able to choose to sign a military alliance/MPP lasting for only 5 turns.
 
Synergy67 said:
Advisors ought to act like real government advisors would...be expert and informed in their field. They should be ready to present me with charts, warnings, data, lists, graphs, comparisons, lists of treaties, trades, turns remaining on things....all in easily viewed documents and information....no more clicking around on diplomacy NEW or ACTIVE deal screens to get basic info.

Another flaw at present: on an AI's turn, it may approach me with an offer to go to war or embargo someone, etc., but I can't remember if my ROP or peace treaty or trading with the third nation in question has expired. I can't check any of my treaties or diplomacy deals however. I can't tell what the consequences are for my choice at that one and only moment I have to choose to take the deal or not....

I expect it will improve in Civ IV.

I agree with you, but actually, you can check your status with a third civ (in PTW and C3C at least) by double clicking on the foreign advisor's head in the upper right hand corner of the screen. This takes you to the foreign advisor screen. You can check treaties and trades as normal, with their expiration dates.
 
Lockesdonkey said:
you can check your status with a third civ (in PTW and C3C at least) by double clicking on the foreign advisor's head in the upper right hand corner of the screen. This takes you to the foreign advisor screen. You can check treaties and trades as normal, with their expiration dates.
What a great feature. I've been wanting to do that, not knowing that I can.

Why aren't things like this in the manual?
 
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