Republic governemnt

coolgilgamesh

Chieftain
Joined
Jul 17, 2004
Messages
9
Okay, i have a question. Does the republic form of governemnt even work until you have a a lot of marketplaces? Whenever i switch to republic it always seems like i have a huge loss in gold. I realize this is mostly from the units, in fact all of it is, but i cannot simply leave all of my cities undefended. It seems as though republic just isnt a good government for the ancient age, and if its not, what is the point of ever switching to it? Despotism seems to work well until Democracy. Am i doing something wrong with republic? help me!
 
Well, how many units & cities do you have? Also, while it may seem you are losing money, you could be gaining something. In despotism, let's say you are researching Monotheism at 50%, no gpt, and you'll get in 30 turns. If you switched to Republic right after you entered the Middle Ages and prepared to research Mono. in 30 turns, when you enter Republic, it says you are losing, let's say -26 gpt. But you get Mono. in 15 turns. So, if you turn the slider down to, say, 30%, now you get Mono. in 23 turns with 3 gpt. Sometimes, it only looks as if you are losing gold.

Also, it's important to build lots of workers to build roads to take advantage of the Republic's (and Democracy's) "if there is one or more gold produced on a tile, add one gold to it." That can very effectively almost double your gold income if you don't have many roads. :)
 
Republic really isn't that good, at least on higher difficulty levels. It doesn't start to show its strengths until you have lots of infrastructure, and by the time you have that Democracy is available.

It also forces you to have a small military, which can be a deadly mistake in late Ancient Age/Early Middle Ages.
 
It is necessary to have a number of cities (towns greater than size 6 with marketplaces) before you enter Republic, otherwise stay with depotism, or maybe go to Feudalism or Monarchy, both of which I never or rarely use. I do go to a Republic, but I do make sure I have those cities with marketplaces in place early enough to justify the Republic move prior to as later move to Democracy. The move to Republic is important as it increases your learning ability if correctly planned for
 
Uncle Sam said:
Republic really isn't that good, at least on higher difficulty levels. It doesn't start to show its strengths until you have lots of infrastructure, and by the time you have that Democracy is available.

It also forces you to have a small military, which can be a deadly mistake in late Ancient Age/Early Middle Ages.

Republic IS that good, especially on higher levels. Yes, you need marketplaces and aqueducts (your cities should grow abocve size 6 to benefit from the increased unit support level). Democracy however has no real benefit compared to Republic (except for increased worker speed) and therefore I would never switch from Republic to Democracy, except when I'm religious.
 
The switch from despot to republic has a few key effects, which can all be managed to make republic a bit better.

1) commerce increases - every tile you are working should be roaded (or produce commerce anyway) to make the most of this.

2) MP bonus falls away - this for me was the hardest to get used to - you need to use specialists or run a lux tax, depending on the scale of the problem. Luxuries and markets help, but they aren't essential at the start, just extemely beneficial.

3) Unit support is higher than previously. Well, you don't need the units in the centre of your territory that were on MP duty, they can go out to your borders. Since you have roads throughout your empire, they can always get home quickly enough (faster than the attackers) so you can probably do with a few less units than under despot. If you are worried, then make some of them horsemen, at this stage you can reach most of your empire in a couple of turns.

I will admit it does feel a bit like crunching the gears at times, but as the republic gets going it is worth it. Also when you do change, make sure you make the most of your specialists in anarchy.
 
The most important things are:

-Luxuries, you need a few of these to prevent the luxury slider from getting to high.

-Units, Republic has lower unit support and each unit costs 2 gold when you have too many. make sure you have some cities (>size 6, as opposed to towns) before going to republic and don't have too many (obsolete) units.

-Marketplaces of course will also help you, but its only part of the deal.
 
I think you need to start not protecting your cities with too many defenders.

If you war Charis style, you can protect your entire empire with a Horseman and an Archer.

Or just be really friendly.
 
I'm using the Republic Government in my current game (see signature), and at the moment, I'm gaining +89 gold.

I don't see how you can be losing gold, unless your giving away gold every turn to the AI..

and I've got the strongest army currently, I might add.
 
Michael_Orchard said:
I'm using the Republic Government in my current game (see signature), and at the moment, I'm gaining +89 gold.

I don't see how you can be losing gold, unless your giving away gold every turn to the AI..

and I've got the strongest army currently, I might add.

Try playing an higher difficulty level and you will understand.
 
WackenOpenAir said:
Try playing an higher difficulty level and you will understand.
Playing on a higher level won't make you lose money, it will make the AIs get more money...

It is normal for a Republic to lose money at first. Then the lower corruption, no tile penalty, and money bonuses will kick in after some useless defending MPs are disbanded.
 
In my first turn in a Republic, I'm always losing gold. The trick is to micro-manage, drop the sciene slider a bit, and downsize your military by a few minutes. You'll end up making positive again (at the start, it won't be much more than you were making as a Despot) but after a few turns, your income will start increasing. In my current game, I was making a couople hundred gpt and had a strong military compared to every other Civ. Every time another Civ starts to beat me score- or size-wise, I just send in the troops. :king: If you do decide to switch to a Democracy later, Republic is a good way to get your infrastructure geared for a representative government.
 
Tomoyo said:
Playing on a higher level won't make you lose money, it will make the AIs get more money...

It is normal for a Republic to lose money at first. Then the lower corruption, no tile penalty, and money bonuses will kick in after some useless defending MPs are disbanded.

On a higher difficulty:

-You will have more corruption = less money
-you will have less hapiness - needs more lux = less money
-you will need more units to stay alive - less city improvements (market/bank) + more unit support = less money

You really should try it sometimes. :D
 
I think Tomoyo already plays Emperor and above. No need to question her knowledge, Wacken. But I support your argumentation, it is true that you cannot build up your infrastructure and neglect your military for this on Emperor+.
 
There are some users on this forum using female avatars, this is too confusing for me, Tomoyo, please accept my apologies. :)
 
Longasc said:
There are some users on this forum using female avatars, this is too confusing for me, Tomoyo, please accept my apologies. :)
XIII said:
I don't think any female would use a female anime character as their avatar
10 character limit
 
I love the Republic.

You just need a few roads and a temple in every city to make a successful "transition".
The "loss" of money is normal, because monarchy/depotism support your army. So it's possible that you don't pay one gold for your whole army BEFORE the revolution...

The benefit of the extra trade for every field with trade is enough to counter that. After the construction of marketplace, bank and wall street, a republic is a "money machine".
 
Aggie said:
Democracy however has no real benefit compared to Republic (except for increased worker speed) and therefore I would never switch from Republic to Democracy, except when I'm religious.

Doesn't this depend? Under Democracy, You have no free amount of military, but on the other hand unit support cost is only 1 gp. With a very large army, this should make a difference.

Personally I experience the corruption decrease from rep to dem as very large. All of a sudden, my previously worthless cities can actually produce something.
 
foods said:
Doesn't this depend? Under Democracy, You have no free amount of military, but on the other hand unit support cost is only 1 gp. With a very large army, this should make a difference.

Personally I experience the corruption decrease from rep to dem as very large. All of a sudden, my previously worthless cities can actually produce something.

The corruption difference between republic and democracy is negligible.

Democracy is better for unit costs for larger armies, but war weariness in democracy is much worse than in republic, which counteracts the lower unit costs. Plus moving to democracy would require another revolution.

Republic remains the best government available in most circumstances despite the designers' efforts to weaken it for C3C.
 
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