If your starting off the game and you first meet someone and you go in there and take some of there cities. Then providing they haven't met all the other civ's then know one will ever know MUHAHAHA. I always try and take out one - two at the start, it slows them down incredibly even if you dont kill them completely + know one ever knows.
I do the exact same thing... and win by diplomacy.
But the poor victim is always aisolated, so I think that can´t damage the reputation.
The real question is, is the agressor or the victim the one who tells? Sh*t, by logic is the victim. You surely wont heart your reputation. But, if the victim tells on you to some civ who doesn´t know you, does he takes the word of the victim or he begins to judge you when he knows you?
Good question, unfortunately I dont have the answer. However i've heard of stories from a guy who attacked another civ and wipped them out before them speaking to all the other civs yet apparently they still knew about it. I personally haven't found this to be true...
My questions is if they can tell other civs why the hell can't we? i.e is there a way to tell another civ that if someone declared war and attacked me at the start could I tell another civ "that B**ch just attacked me for no reason dont trade or trust them??
Yeah, that would be nice if you could attach a warning when you are giving an AI another AI as a contact. If they are on good relations and trust you, they should start with a slightly lower diplomacy rating. Would add some interesting flavor to diplomacy early in the game when a lot of the other options are missing.
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