1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Request for Help with Animation for New Unit

Discussion in 'Civ3 - Creation & Customization' started by GenPatton, Jan 3, 2002.

  1. GenPatton

    GenPatton Chieftain

    Joined:
    Dec 29, 2001
    Messages:
    23
    Location:
    US
    I was wondering if anyone could help me out by creating animation for a troop transport vehicle. Its great the Infantry in civ 3 can be used effectively on attacks, however it seems that I can never get the infantry to the front line, especially since one of the major tactics includes the destruction of roads, seems like my calvary, tanks, and modern tanks stay well in the advance of the infantry, when in real warfare the calvary and tanks have always been support for infantry.

    I have to pictures one of an older style transport truck like ones used by the US in Korea and Vietnam and a modern one of Humvee, setup for troop transport. If some one could animate one of these it would be great. Which ever one is easier to accomplish is fine, thats why I included both.
     

    Attached Files:

  2. GenPatton

    GenPatton Chieftain

    Joined:
    Dec 29, 2001
    Messages:
    23
    Location:
    US
    Here is the Humvee!

    I appreciate any help I can get on this!
     

    Attached Files:

  3. Dark Sheer

    Dark Sheer Deity

    Joined:
    Nov 15, 2001
    Messages:
    2,096
    Location:
    Penang, Malaysia
    I can try to give it a shot. ;)

    But I will need a few days. Is there anywhere on the web where I can get a good view of the truck on a few direction?

    I can try to draw my own view with imagination but if there is a real view it would help alot of course :king:
     
  4. GenPatton

    GenPatton Chieftain

    Joined:
    Dec 29, 2001
    Messages:
    23
    Location:
    US
    This is an overhead angled look at the truck. This version is setup for cargo, thats why it has the boxes in the back. The troop version looks the sam except it has benches in the back one on each side from the front of the truck to the back!
     

    Attached Files:

  5. GenPatton

    GenPatton Chieftain

    Joined:
    Dec 29, 2001
    Messages:
    23
    Location:
    US
    This page has a few pictures of the truck. I have yet to find a direct front view or rear view though. If I come across one I will send it.

    http://my.freeway.net/~pwrwgn/PW~M35A2.htm

    Also attached is a look from the front right corner
     

    Attached Files:

  6. Kal-el

    Kal-el Deity

    Joined:
    Nov 6, 2001
    Messages:
    4,827
    Location:
    Washington DC
    If you have Civ2ToT there are a bunch of great animated units in there. They are all in sprite format and I don't know anything about animation, but if you can convert the sprites to flc files or just have a program that can view the sprite images you can use those as a base. I have the game and can post the files if that would be helpful. The mech infantry unit in that game is a humvee. I don't know if there would be any copy protection issues. :confused: I don't think so because we are not trying to make a profit on these things and its all in the family, right?:D

    I'm at work right now:vomit: but I can have those for you by tomorrow if you want them.
     
  7. Dark Sheer

    Dark Sheer Deity

    Joined:
    Nov 15, 2001
    Messages:
    2,096
    Location:
    Penang, Malaysia
    Hmmm...maybe I just need to go and dig out my ToT CD and reinstall it ;)

    Just in case, if you don't mind, please post the file here as well. As to copy right issue, if Sid want to sue us for using his other games' data in his new game....I rest my case :crazyeyes
     
  8. Dark Sheer

    Dark Sheer Deity

    Joined:
    Nov 15, 2001
    Messages:
    2,096
    Location:
    Penang, Malaysia
    Nothing fantastic, just a quick test ;)

    Most likely the end product will look much different from this one. I realise the units are never seen from the real side profile in Civ3. So I need to tilt this one a little still :D
     

    Attached Files:

  9. GenPatton

    GenPatton Chieftain

    Joined:
    Dec 29, 2001
    Messages:
    23
    Location:
    US
    Great Start Dark Sheer, I can't wait for the finnished product. Not trying to rush you though!

    I was trying to pull something together before I asked for help with the animation and in a couple days worth of tries nothing looked that promissing!

    Keep Up the Great Work!
    It is greatly Appreciated!
     
  10. Dark Sheer

    Dark Sheer Deity

    Joined:
    Nov 15, 2001
    Messages:
    2,096
    Location:
    Penang, Malaysia
    So its close to what you want then? :)

    I model it after the WWII trucks rather than a modern one (found a b/w picture from the Steel Panter - World at War game) :D. I am just wondering, any plan to give the truck an attack value? If so, I will need to create the attack flc as well :)
     
  11. Dark Sheer

    Dark Sheer Deity

    Joined:
    Nov 15, 2001
    Messages:
    2,096
    Location:
    Penang, Malaysia
    Ok, here is the revised version of the animation :)

    I think this one looks more like the rest of the in game animation in term of angle :king:
     

    Attached Files:

  12. KloePoek

    KloePoek Warlord

    Joined:
    Nov 4, 2001
    Messages:
    116
    naah... just a 0-0-2 or sth i suppose...

    i do only wonder what happens when a transport on land is destroyed... are the units in it destroyed too (which would be logical, but not all units) or are they placed were they were... also, is there any AI land transport strategy thingie???
     
  13. Dark Sheer

    Dark Sheer Deity

    Joined:
    Nov 15, 2001
    Messages:
    2,096
    Location:
    Penang, Malaysia
    As far as I know, there is no land transport strategy for AI in Civ3. So the AI might not know how to use it :confused:

    And you can put A/D/M as 0/0/2 but I suspect unless the AI understand that it can transport unit it won't be building the truck as it is neither Offensive nor Defensive unit. Need to test this one out to see ;) As to if land transport die, I believe all unit inside die as well? But then, unit should dismount come end of turn to protect the transport :D
     
  14. Dark Sheer

    Dark Sheer Deity

    Joined:
    Nov 15, 2001
    Messages:
    2,096
    Location:
    Penang, Malaysia
    I prefer to make sure that the final flc looks as much like the other in game animation as possible ;)

    So here is the final revision which shows the truck at a better angle I believe.
     

    Attached Files:

  15. Psychlone

    Psychlone Architect of Aggression

    Joined:
    Dec 1, 2001
    Messages:
    237
    Dark Sheer, any chance of talking you into making a halftrack or M-113 icon if I can find pics?
     
  16. Dark Sheer

    Dark Sheer Deity

    Joined:
    Nov 15, 2001
    Messages:
    2,096
    Location:
    Penang, Malaysia
    I would love to try any unit as I take them as challenges ;)

    But I only has so much time.... I might do a halftruck later. At the moment there are a few request to be filled first :king:
     
  17. GenPatton

    GenPatton Chieftain

    Joined:
    Dec 29, 2001
    Messages:
    23
    Location:
    US
    Dark Sheer,

    Looks great, I like the WWII design better too. I have to start looking into how the land transport will be incorporated into the game too. Especially now that a graphic is coming along !

    Thanks
     
  18. Dark Sheer

    Dark Sheer Deity

    Joined:
    Nov 15, 2001
    Messages:
    2,096
    Location:
    Penang, Malaysia
    This is the final teaser before completion ;)

    I have already completed Default and Run. And I am working on Death flc now. As I assume that the truck will not be used for attack I will not make any flc for attack (unless you want attack as well :D)
     

    Attached Files:

  19. Dark Sheer

    Dark Sheer Deity

    Joined:
    Nov 15, 2001
    Messages:
    2,096
    Location:
    Penang, Malaysia
    Here is the in game view for your consumption :king:
     

    Attached Files:

  20. s3d

    s3d Warlord

    Joined:
    Dec 27, 2001
    Messages:
    236
    Anyone remember what is AoK/AoE unit format ? If we only could import them... Vikings, Crusaders, Mongols, Chu-Ko-Nu OMG!
     

Share This Page