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Resourceful 2016-11-06

What does "fill the map" mean? Like... literally every tile? Just strategic resources or bonus and luxury too?

Edit:

Just checked. It's not literally every tile but it's definately more than noticable. I like it, especially on the real world maps
 
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it fills as much as possible by raising the probability of putting a resource on a tile. there may be other factors that may prevent a tile from getting a resource. it doesn't discriminate which type of resource; that part of the code is untouched.

ideally there should be more resource types in the game to create better diversity and evenness. moreover, some terrains like desert have too few types of resources that can be put on them. so that may skew the results and the game as well.
 
I'll try it right now! :D
I'll post pictures!!!!

EDIT:
You've actually called it "Resource Full" in the options menu! :crazyeye:

EDIT2:
It works perfectly! Map filled AF :D
It's at least nice to have this option! ^____^

EDIT3:
Normal Brazilian start! Feels right!

Screenshot_81.png



EDIT4:
SUPER downside is that we can't remove these features from the map. So nearly impossible to make a good functional city.

Maybe you could also add the possibility of removing these resources with the builders? Or maybe have it as another mod and have it linked from this thread!
 
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Fun mod to see just how saturated the map can get! Would you be able to make it affect water tiles as well?
 
SUPER downside is that we can't remove these features from the map. So nearly impossible to make a good functional city.

Maybe you could also add the possibility of removing these resources with the builders? Or maybe have it as another mod and have it linked from this thread!

I'll see what I can do. Can you describe the situations where features cannot be removed?

Fun mod to see just how saturated the map can get! Would you be able to make it affect water tiles as well?

Coasts get the same benefits. However Ocean tiles never get resources. Unless you want me to put them there as well.
 
Is there a reason there's no Crab? I thought it might be continent based, but after four games of no crab I'm starting to wonder. I turned off the mod and the next few games had crab.
 
Is there a reason there's no Crab? I thought it might be continent based, but after four games of no crab I'm starting to wonder. I turned off the mod and the next few games had crab.

Just started a game on Island Plates with this mod, and I spawned literally next to a crab tile. Maybe bad luck on your end?
 
SUPER downside is that we can't remove these features from the map. So nearly impossible to make a good functional city.
Maybe you could also add the possibility of removing these resources with the builders? Or maybe have it as another mod and have it linked from this thread!
There already is a mod called "Make All Resources Harvestable". I installed it before new mod system, but I haven't noticed any incompatabilty there.
 
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