Thorgrimm
Senior Elder
I tried asking in the BTS Mods FF thread but that went nowhere. So I am going to try and ask here. Does anybody know if there is any way to have resources associated and located on certain planets?
For example, a water resource located on Blue Planets, which I take to be waterworlds anyway. Since finding Oxygen and Water in an asteriod field in enough quantity to support an entire civilization is 'odd' to me. Thats why I want to know if the resources can be based on planets.
And can other resources be tied into buildings? For example, Deuterium and Anti-Matter with their respective Production Facilites. What I am looking to do with this is to use a variant of Duke176's adding oil, in this case anti-matter and deuterium, and have the units consume those resources as they move and fight by deducting from the reserve of deuterium and anti-matter that is produced by the production facilites. Below is a little bit of background information that will be with the techs and resources:
At the start of the Earth-Romulan War, all belligerent powers used warp-capable ships powered by fusion reactors. Although rarely used for this purpose today, fusion reactors were the sole means of power for the first century of warp flight on Earth. Fusion-powered warp reactors have decided disadvantages. Probably the most serious disadvantage, in tactical terms, is their relatively low efficiency.
To form and maintain a warp field, fusion reactors must consume deuterium at extremely high rates, which places two limitations on a ship's capabilities. First, a large percentage (70% or more) of the ship's mass is fuel, which limits nonfuel payload, such as weapons, sensors, and shuttlecraft. Second, the high rate of consumption severely limits range. The limitation of range must be addressed by frequently refueling at starbases, convoying the ship with tankers, or rendezvousing with tankers en route. Another disadvantage of fusion reactors is their low peak power output, which limits the maximum speed that can be achieved to about warp 2.5, or 15.6 c.
A concern of the Admiralty about the fleet-wide use of M/AM reactors was the availability of antimatter. As the only use for antimatter in 2157 was as a fuel for UESN starship reactors, it was produced at high cost at a small number of facilities, all on Earth. In contrast, deuterium, although consumed in large quantities by fusion reactors to achieve warp speed, had been the chief starship fuel for more than 100 years and could easily be obtained anywhere. If antimatter was to power a fleet of starships operating across the galaxy, a system for its manufacture, storage, and transport far from Earth would eventually need to be established. However, since all ships were fully fueled at the time of their launching, the need to refuel, although inevitable, was not anticipated for 1 to 2 years. Similar concerns surrounded the availability of dilithium, a newly strategic mineral not found in the Sol or Alpha Centauri systems.
So with this background I wanted the ability to tie ships to their fuel. No more unlimited range for ships.
So my need for the knowledge of whether or not resources can be tied to buildings and planets is critical.
Cheers, Thorgrimm 
For example, a water resource located on Blue Planets, which I take to be waterworlds anyway. Since finding Oxygen and Water in an asteriod field in enough quantity to support an entire civilization is 'odd' to me. Thats why I want to know if the resources can be based on planets.

And can other resources be tied into buildings? For example, Deuterium and Anti-Matter with their respective Production Facilites. What I am looking to do with this is to use a variant of Duke176's adding oil, in this case anti-matter and deuterium, and have the units consume those resources as they move and fight by deducting from the reserve of deuterium and anti-matter that is produced by the production facilites. Below is a little bit of background information that will be with the techs and resources:
At the start of the Earth-Romulan War, all belligerent powers used warp-capable ships powered by fusion reactors. Although rarely used for this purpose today, fusion reactors were the sole means of power for the first century of warp flight on Earth. Fusion-powered warp reactors have decided disadvantages. Probably the most serious disadvantage, in tactical terms, is their relatively low efficiency.
To form and maintain a warp field, fusion reactors must consume deuterium at extremely high rates, which places two limitations on a ship's capabilities. First, a large percentage (70% or more) of the ship's mass is fuel, which limits nonfuel payload, such as weapons, sensors, and shuttlecraft. Second, the high rate of consumption severely limits range. The limitation of range must be addressed by frequently refueling at starbases, convoying the ship with tankers, or rendezvousing with tankers en route. Another disadvantage of fusion reactors is their low peak power output, which limits the maximum speed that can be achieved to about warp 2.5, or 15.6 c.
A concern of the Admiralty about the fleet-wide use of M/AM reactors was the availability of antimatter. As the only use for antimatter in 2157 was as a fuel for UESN starship reactors, it was produced at high cost at a small number of facilities, all on Earth. In contrast, deuterium, although consumed in large quantities by fusion reactors to achieve warp speed, had been the chief starship fuel for more than 100 years and could easily be obtained anywhere. If antimatter was to power a fleet of starships operating across the galaxy, a system for its manufacture, storage, and transport far from Earth would eventually need to be established. However, since all ships were fully fueled at the time of their launching, the need to refuel, although inevitable, was not anticipated for 1 to 2 years. Similar concerns surrounded the availability of dilithium, a newly strategic mineral not found in the Sol or Alpha Centauri systems.
So with this background I wanted the ability to tie ships to their fuel. No more unlimited range for ships.



