Resources like Barley, Wheat, Silver, Crabs, etc

Fistleaf

Warlord
Joined
Aug 9, 2006
Messages
136
Location
Singapore
Do these resources do anything besides giving a bonus to the tile?
When I train specialists on these tiles, these are referred to as "potential resources", what does it mean by potential?
 
They're "potential" in the first-level dropdown, that is, if you can train several farmers then Wheat is a potential resource but you could train another farmer instead, on a non-wheat tile. So the "potential resources" is "resources you could gain by training this kind of specialist".

And no, these resources don't "do" anything besides being high-yield tiles. A couple of Wheat farms will give you a lot of Growth and Food so the resources should not be overlooked but there's usually nothing extra about them, though some families have extra benefits like the Landowners benefiting from crops and Traders benefiting from bullion resources.
 
some families have extra benefits like the Landowners benefiting from crops and Traders benefiting from bullion resources.
This was always confusing for me. Does crops cover all resources with farms and bullion all with mines? Maybe it's in the manual, but in-game I was always a bit confused about this.
 
"Crop" and "bullion" should have their own tooltips, if you hover those words then there should be an explanation.

Gold, Silver, Gems and Pearls are bullion. Wheat, Barley, Sorghum and Citrus are crops. Which incidentally means we might need to check the biology credentials of our team.
 
The crop resources (and to a lesser degree, bullion, lesser because I've had more landowners than traders) were one of the more confusing things to me as a new player. Mainly, the question of, "what counts as a crop?" I see now that if I middle click on a tile with Wheat, and hover over the "Wheat" resource, it says it "Unlocks Crop Resource". But it took me a game or so to really grok that I can middle click anything for tooltips. That first game, I would open the Old World-Pedia, search "crop", not find it, and then search "Landowner" to find the answer.

Why was it confusing? In part, because while all farms count as crops, only one grove counts as a crop. Wine doesn't count, although grapes are crops, and the same applies for olives. I reckon this is probably for game balance reasons, but that was why I was checking a lot. Should I give this new city to the landowners or the other family? It has a lot of wine and lavender, are those crops? Now I know they aren't, but it wasn't obvious at first.

A couple ideas for making it easier would be adding Crop and Bullion entries to the Encyclopedia, and having the Settler option to found a city for landowners/traders tell you how many of the applicable resources would be in the initial city area.
 
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