Revolts???

kingkong

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erm-what was the question again?
Imagine this:
"You're cruising through the game, conquering neighbouring civs and generally expanding your Empire. Then, just when you think things cant go wrong, the cities which are on the other side of the world which you havnt thought about for a while start to revolt. People take to arms, overthrow your rule, and create their own little "civilization", possibly joined/allied to other nearby revolting cities.You then march in your armies, and crush their rebellion, massacring the leaders..."

:king: I think this addition would be great in a game of civ. Maybe if a riot in a city gets out of hand, the people will overthrow their oppressors (you) and create their own 'republic'.This would give you a chance to crush the revolt and massacre the ringleaders, taking back your city. Or perhaps you could do some sort of diplomacy and bargain to get your city back?

:king: Perhaps their could also be a chance that in time after you develop an Empire, parts of it will want to be seperate countries, similar to the British Commonwealth, and you could make a diplomatic agreement perhaps that they can split from your Empire for so much money, or so long as they sign mutual protection pacts and alliances,etc.

:confused: What do you think??? Id like to see this, because it represents virtual realism, and would be fun (crushing rebellions for example)...
 
I think this idea is already in another thread, but anyway, I think this should be in civ4 because revolutions were so importants in history (in France, USA, south america, ...). When there is a revolution, all the surrounding cities (or settlements maybe) would be in high risk to revolt, so the original civ would have to quell the rebels fast. Rebellions may have some kind of bonus (free unit every turn, maybe) so they aren't too disadvantaged over a enormous civ.
LizardmenRule! said:
I like this idea. But they don't have to be republics. After world war one, some cities in germany were taken over by communists and a communist state was proclaimed. Is there a way to determine what government the rebels want?
The new state could start in a short state of anarchy when they become independant, then chose a new governement.
 
I know I have post this same thing about 8 times, there maybe be more revolution thread than about 19 civ, but not sure. I think it will be on.
 
Oh sorry then if its already on! I couldnt be bothered to look through see.... :blush:
Im just so impatient! ;)

Nice that you like ma idea tho!
Do you think there is any chance it will be implemented- anything on this forum infact? I hope so.... :confused:
 
Rebellions would be helped greatly if provinces were added in the game.

Heh, since I know they won't be in c4 proper... perhaps in an expansion pack?
 
kingkong said:
Oh sorry then if its already on! I couldnt be bothered to look through see.... :blush:
Im just so impatient! ;)

Don't worry about it. ;)

Nice that you like ma idea tho!
Do you think there is any chance it will be implemented- anything on this forum infact? I hope so.... :confused:


I am probably one of the few people that hope that revolts/revolutions/rebellions/civil wars/ect. are NOT included in CIV 4. I have not seen one plan that actually would make me think that it would work as well as people think it would. Call me a pessimist or an idiot if you care but I forsee this whole thing as either turning into culture flips on a national level and/or a micromanaging nighmare (to prevent them). Either way, my fun factor would be greatly impacted in the negative.

And in answer to your final question, the folks at Firaxis do visit this site to guage fan interest.
 
sealman said:
[...]I am probably one of the few people that hope that revolts/revolutions/rebellions/civil wars/ect. are NOT included in CIV 4. I have not seen one plan that actually would make me think that it would work as well as people think it would. [...]

I couldn't agree more. In fact, when you read most of the "revolution" suggestions, you already identify the vision of the writer: "It is going to happen to HIM and I will pick up the pieces..." :smug:

And then, they will go up to Monarch level and it will happen to THEM :eek:

And out of a sudden, the additional penalties for having not paid enough attention to your distant province's mood while being at war on the other side of the world will be "game-breaking!" :mad:

O.k, this may be a little bit disproportionate, but you see the picture... A concept should work on both sides, or it shouldn't be in the game.
And I agree that - from the descriptions - most of those concepts won't work at all...
 
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