Revolution Concepts

Dementual

Chieftain
Joined
May 20, 2008
Messages
58
Just out of curiosity, is there any way I could bring back Revolutions to how it was before mainland revolutions became basically obsolete and before colonies became entirely uncontainable? Glider mentioned something about new distance-to-palace changes in 2.50 of RevDCM but I've seen the issue of nonexistent at-home revolutions for a long while now, for both myself and the AI.

I remember I used to run DCM with 14-18 standard civs and Revolutions would happen somewhere in the world every couple hundred years, which I liked. Now, there may or may not be a revolution or two, depending on if Montezuma or Ragnar are in the game. And, at least for the last few versions of RevDCM, there's been zero chance to be able to hold colonies without them revolting every couple of turns with stronger and more units.

Also, in the last game I played, I had two colonies: An island that was once Greece, and three cities that were once Aztec on a different continent. Aside from a bug where the Aztecs kept revolting on the Greek island and where the Greeks kept revolting in the Aztec land (that's been the case since Revolutions was first released though, it's not a new bug), I couldn't get more than three turns of peace in either of the colonies without another, stronger revolution popping up. By the time I gave up, it was 300+ years (1600s to 1900s) and well over 8 revolutions per area later.

Basically, I suppose what I'm asking is, is there any way to make it so colonies are in the least bit containable? And, is it too much for to ask for an occasional at-home revolution to stir things up? :p
 
I think this could be done by recalibrating the new City Distance Code, and the Colony penalty calculation. I should have worked more on the Colony code, but I liked them being unstable, so I didn't really touch it. Now the jdog has incorporated the new city distance code though, I think it's best to let him tweak it.
 
Try just experimenting with your game settings (ie. map, #of civs, speed, etc). Sometimes that can have a large impact on the game.
 
Open the revolutions.ini file with a text editor, and scroll down until you see this bit:
Code:
; Adjust influence of various factors in inciting a revolution
HappinessModifier = 0.8
ColonyModifier = 1.0
DistanceToCaptialModifier = 1.0
CultureRateModifier = 1.0
NationalityModifier = 1.0
GarrisonModifier = 1.0
ReligionModifier = 1.0
CivSizeModifier = 1.1
CityLostModifier = 1.4
CityAcquiredModifier = 1.2

Reduce ColonyModifier to whatever you want. Also right before this bit, you see a ChanceModifier and a StrengthModifier - I usually halve the chances of revolutions occuring (helps with both human and AI) but double the strength of revolutions when they do happen. There's a lot of other good stuff in the .ini file, jdog made it really easy to fine tune your Revolutions mod experience.
 
Back
Top Bottom