Infantry#14
Emperor
- Joined
- Dec 26, 2006
- Messages
- 1,601
Empires rose and fell throughout history. Yet Civilization gameplay focuses primarily in empire building. Once the empire builds up, the game has hardly any checks to control the expansion. This idea attempts to add a challenge to big empire.
The Revolution Meter can go up depending on many things.
The civ then is given a mission to defeat all spawned units and/or reclaim all lost territories in a given time. If successful, then the civilization enters a Heroic Age with temporary boosts in Research, Culture, Production and Commerce. The worse the revolution, the higher the boost.
The Revolution Meter can go up depending on many things.
- New Research/Culture techs discovered (especially controversial ones)
- New Gov't / Frequent changes to social policies
- Build new cities above threshold X (depends on era, policies)
- Low loyalty in cities
- Multiple religions
- War weariness
- Spy activities (spreading propaganda in rivals)
- Dark Age
- Slowly by time
- Build new cities below threshold Y (depends on era, policies)
- Founded religion and only one religion in your land
- Strong military
- Golden Age/Heroic Age
The civ then is given a mission to defeat all spawned units and/or reclaim all lost territories in a given time. If successful, then the civilization enters a Heroic Age with temporary boosts in Research, Culture, Production and Commerce. The worse the revolution, the higher the boost.