Revolutions & this Mod

If the two mods don't share any files they should be easily merged. But usually different mods share some files and that's were it gets a bit tricky or sometimes even impossible to get them merged.
You have to find the shared files and use a comparison tool like WinMerge to find the differences. However, even if they can be merged it's not said that the new mod will function as intended. :dunno:
 
I had looked thru that previously. Seems like too many game-play changes for my taste. Also when it comes to relying on modpacks to merge mods you generally wind up with them not having the most recent versions.

Revolutions does look interesting as it mostly ADDS to the gameplay instead of mucking up existing mechanics and balance. It's next on my list after a few more regular BTS games and some BUG tweaks I've been looking into.
 
Has anybody an idea how to merge successful the new versions of the BUG Mod and the new Revolution 1.62? :confused: I tried it but failed. I don't know enough about both mods to do it myself at the moment.

Is anybody able to merge them? That would be very great.
 
NOTE: I would try just utilizing BUG Mod in the CustomAssets directory, and Revolutions as a MOD, and see if that works first.
This is what I currently do with Varietas Delecat and a few other things.
Thus BUG is not loaded as a mod, it is utilzed as a direct replacement of BTS's Assets, and is functional (thus far) no matter what other MODS or gameTypes that I play.

If that doesn't work...then

The first thing you need to do, get clean copies from the program files directory, of all the files included in BUG Mod. Duplicate the directory structure into a new RootFolder and place the clean 3.17 files there.

Then you will make another RootDirectory, and add clean files for all the things that Revolutions modifies.

Utilize a file comparison program, GNU UnxUtils includes Diff and Diff3, there are other Windows Specific ones - I'm sure others have mentioned in other threads.
Personally I use the internal FileCompare in TotalCommander.

That will show you where the basic insertion points are for BUG changes are.

As well totalCommander includes a Directory Synchronization tool and a directory structure compare. You will need to use something of that sort (else you will have to eyeball it manually).

You will compare the files of the two new folders you created (not their contents), thats where totalCommanders subDir View & Directory Compare, or Synchronization tool comes in handy. Since you will need a list of files that the mods have in common (ones that they both modify).

If no files are in common (which is possible, but not likely), then its just a matter of copy files together/merge into one directory structure - But be prepared for there to be files in common: Now do file comparisons of the BUG files and the clean 3.17 version and Revolutions and the clean 3.17 version. This is where the actual work is.

And the final step is where people fail and quit, as they are unable to recognize the code insertion points and the order things should be placed in and/or code that may need slight tweaks to combine properly without exceptions.
 
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