Lord Katana
Warlord
- Joined
- Jan 22, 2009
- Messages
- 178
Hey ppl,
recently rediscovered CivIII. It still rocks!
I've been reading a lot of the posts, war academy lessons and other stuff. There is just one thing i don't get....
It stands to reason that grabbing a lot of territory is good. More chance to get "hidden" resources, more room to grow, blocking off competators, you name it. But i also see a lot of strategies with go into ICS, tight and loose placement. These things seem to be mutually exclusive... If you go for a lot of territory then ICS (in the extreme case) would mean more settlers then humanly possible, right????
As an example. The first 4 or 5 cities you build. What do i do with them?
a. Build them close to the capital (loose placement for example),
b. build them 7 hexes from the capital (start working on a second ring before the first),
c. place them at the optimal places (floodplains, rivers, bonustiles),
d. place them in choke points / near border enemy to grab luxery resource?
thz in advance!
recently rediscovered CivIII. It still rocks!
I've been reading a lot of the posts, war academy lessons and other stuff. There is just one thing i don't get....
It stands to reason that grabbing a lot of territory is good. More chance to get "hidden" resources, more room to grow, blocking off competators, you name it. But i also see a lot of strategies with go into ICS, tight and loose placement. These things seem to be mutually exclusive... If you go for a lot of territory then ICS (in the extreme case) would mean more settlers then humanly possible, right????
As an example. The first 4 or 5 cities you build. What do i do with them?
a. Build them close to the capital (loose placement for example),
b. build them 7 hexes from the capital (start working on a second ring before the first),
c. place them at the optimal places (floodplains, rivers, bonustiles),
d. place them in choke points / near border enemy to grab luxery resource?
thz in advance!