RFC BtS Atlas

Why don't you both host it. There's nothing wrong with redundancy.
I'll put links to both in the initial post and you can link them both in the wiki as well.

I'll update my upload with Umarth's version. Thanks for that.

As soon as Rhye explains what's up with the Ethiopia spawn, I'll fix that, too.
 
Thonnas. Many thanks. This is SO helpful!

Hmmmm.....

Any chance you might work on a 'resources' tickbox ???
 
Play the game a few times with each Civ and you will find the resources tend to stick in your mind, as do the goody huts.
 
I was actually, at the very least, considering overlays for corporation specific resources, but I think it's more work than it's worth. As corm says, you get a pretty good idea of the lay of the land after a few games. After a few hundred, I think I could almost build the map from scratch (at least the core areas).

I'll update the Atlas when RFC gets updated.
 
Ethiopia spawn fixed as per RFC version 1.08

I never took much time to clean up the base image. I just need to paste in some better screen caps for a few areas, but I've been having some trouble finding the working version of the image. I know most people don't really care, but it kind of bugs me, so it's still something I want to fix.

The "local" box is probably a bit superficial. It was probably a part of a template. I'm pretty sure it works, if you go through the trouble of creating your own overlay file, though.

That's all, you're welcome, and thank you.
 
Is the mesopotamia change an update from 1.07, or before that? I didn't notice any other changes in this version and thought I had already fixed it from 1.07.

Also, would you happen to have some kind of reference I could use to make an overlay to show the separation of continents, or am I going to have to just read all the plot data from in game if I want to do that?
 
I have to say that IMNSHO, this attitude is foolish. It greatly detracts from the game.

This is a game with rules. I want to play by the rules - with knowledge of the rules. Hiding them runs counter to the Civ4 ethos of being open, and not full of black boxes, in addition to being generally silly.

Saying you don't want people to know where a continent begins and ends when that information is vital to completeing the game for many of the civs is just bizarre.

You must have some reason for this - what is it?

Cheers, Luke
 
okay then, since you really want it, here it is


Spoiler :

Code:
	for (int iX = 24; iX <= 25; iX++)
	{
		gDLL->callUpdater();
		for (int iY = 23; iY <= 29; iY++)
		{
			if (!plotSorenINLINE(iX, iY)->isWater())
				plotSorenINLINE(iX, iY)->setArea(sudamericaID);
		}
	}
	for (int iX = 26; iX <= 34; iX++)
	{
		for (int iY = 3; iY <= 32; iY++)
		{
			if (!plotSorenINLINE(iX, iY)->isWater())
				plotSorenINLINE(iX, iY)->setArea(sudamericaID);
		}
	}
	for (int iX = 35; iX <= 43; iX++)
	{
		for (int iY = 10; iY <= 29; iY++)
		{
			if (!plotSorenINLINE(iX, iY)->isWater())
				plotSorenINLINE(iX, iY)->setArea(sudamericaID);
		}
	}

	for (int iX = 49; iX <= 56; iX++)
	{
		gDLL->callUpdater();
		for (int iY = 40; iY <= 52; iY++)
		{
			if (!plotSorenINLINE(iX, iY)->isWater())
				plotSorenINLINE(iX, iY)->setArea(europaID);
		}
	}
	for (int iX = 59; iX <= 68; iX++)
	{
		for (int iY = 40; iY <= 45; iY++)
		{
			if (!plotSorenINLINE(iX, iY)->isWater())
				plotSorenINLINE(iX, iY)->setArea(europaID);
		}
	}
	for (int iX = 57; iX <= 78; iX++)
	{
		for (int iY = 46; iY <= 65; iY++)
		{
			if (!plotSorenINLINE(iX, iY)->isWater())
				plotSorenINLINE(iX, iY)->setArea(europaID);
		}
	}
	for (int iX = 79; iX <= 83; iX++) //a slice of central asia
	{
		for (int iY = 52; iY <= 63; iY++)
		{
			if (!plotSorenINLINE(iX, iY)->isWater())
				plotSorenINLINE(iX, iY)->setArea(europaID);
		}
	}
	for (int iX = 84; iX <= 88; iX++) //a slice of siberia
	{
		for (int iY = 55; iY <= 65; iY++)
		{
			if (!plotSorenINLINE(iX, iY)->isWater())
				plotSorenINLINE(iX, iY)->setArea(europaID);
		}
	}
	for (int iX = 89; iX <= 123; iX++) //a slice of north siberia
	{
		for (int iY = 58; iY <= 65; iY++)
		{
			if (!plotSorenINLINE(iX, iY)->isWater())
				plotSorenINLINE(iX, iY)->setArea(europaID);
		}
	}

	for (int iX = 48; iX <= 67; iX++)
	{
		gDLL->callUpdater();
		for (int iY = 26; iY <= 39; iY++)
		{
			if (!plotSorenINLINE(iX, iY)->isWater())
				plotSorenINLINE(iX, iY)->setArea(africaID);
		}
	}
	for (int iX = 60; iX <= 72; iX++)
	{
		for (int iY = 10; iY <= 25; iY++)
		{
			if (!plotSorenINLINE(iX, iY)->isWater())
				plotSorenINLINE(iX, iY)->setArea(africaID);
		}
	}
	for (int iX = 68; iX <= 72; iX++)
	{
		for (int iY = 26; iY <= 36; iY++)
		{
			if (!plotSorenINLINE(iX, iY)->isWater())
				plotSorenINLINE(iX, iY)->setArea(africaID);
		}
	}
	for (int iX = 73; iX <= 77; iX++)
	{
		for (int iY = 24; iY <= 29; iY++)
		{
			if (!plotSorenINLINE(iX, iY)->isWater())
				plotSorenINLINE(iX, iY)->setArea(africaID);
		}
	}
	if (!plotSorenINLINE(73, 30)->isWater())
		plotSorenINLINE(73, 30)->setArea(africaID);

asia and north america are the rest of the landmass after taking away the continents listed here
 
I'm not sure this is the information that I was thinking of (which I believe can be read in the unlocked plot data). Is this what determines the effects of wonders, liberation, trade, and (I believe) maintenance?
 
alright, excellent, and thanks.

For Everyone's Info: I've reduced the file size of the base image and thereby the file size. This should make it a little easier on bandwidth.
 
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