Arathorn said:
I hate this idea with an incredible passion. It simply serves to make strong units a lot stronger and really serves to weaken any balance. Immortals would rule every game, even more than they do now.
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I still don't see any reason, why a stronger unit shouldn't be allowed to be stronger and more effective.
Of course I understand the frustration of people being outraced and presented by superior enemy units and being beaten by them. At a certain point of the game, there is almost no chance anymore to defend against the superior enemy.
But this is less caused by the units stats, but by the fact that the steps between units are too big. The balancing issue is not that the stronger units is to win, the balancing issue is that there is almost no continous improvement in the units rows. The next problem is, that you are enabled to build huge numbers of units, even if your nation is rather small.
This are the real problems.
A stronger unit should almost every time win against a weaker one. If the difference between both becomes just too big, the stronger unit should win EVERY time (the infamous "spear-tank" situation). There is no way for a spear to win against a tank at all. There is no way for even a rifleman to win against a tank. Period.
If you are that way backwards that you have no other chance than to throw your rifles, pikes/whatever against an enemy, who already has tanks, then you should loose the game.
Next time you should concentrate on being better in your development.