RPG: Ramses the Intolerant

CivCorpse

Supreme Overlord of All
Joined
Nov 15, 2005
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1,930
First off, my apologies to MadScientist for stealing this one. If it is any consolation, I will probably botch it pretty badly. Even considering my pretty darned good starting position.
Game stettings. Prince difficulty/standard size/epic speed/Big-small map/no tech brokering/conquest win/no city flipping from culture/choose religions BtS 3.13 (no bhruics patch because i don't know how to install it.)

The Storyline:
Ramses believes he is a god. And is most definately upset that others refuse to abandon their worship of all the false dieties. He even resents Civ players who compete on Diety level. One evening he has a vision (there isn't a lot of water in Egypt so it may have been dehydration induced), All other religions must be stomped out. Only when the planet is purged of these heathens will his light truly shine.

The Rules:
Victory is achieved when every single city with a foreign religion is eliminated. So conquest it is.
Ramses must stay in Theocracy at all times. If a religion spreads to him before he founds one of his own, then he must abandon that city completely to whoever wants to capture it first.
Any cities captured with a heathen religion must be razed. Even if it has the pyramids,SoL and is a triple holy shrine city. The one true faith MUST be pure.
Ramses can not have open borders with any nation following a heathen state religion.
Ramses can not trade with any nation that has a heathen state religion. The exception being peace negotiations.
Any egyptian city with a pop of atleast 5 must run a priest specialist at all times. The masses need religious guidance afterall.
Ramses can have no vassals, because they may allow a heathen religion to spread.
This one will make you all scream. Ramses may not research liberalism unless it is the only tech available to research. Free Speech and Free religion are abhorrent to a god-king. Besides he already encourages free speech and free religion. His subjects are free to worship him and free to voice their adulation without fear.

Now then this is where we start. And yes I regen'ed about 5 times. With the restrictions and my bad play I sorta needed a good location. Though World Builder was not used.
ramses.jpg


OK, stone is good. I think it is the most overpowered resource in the game if you are an industrious leader. Besides the stone, there are 5 hills. all but one are grassland hills. So to work all 5 plus the stone we need 7 excess food. The piggies and the seafood provide 9 with a lighthouse. Plus 2 from the city we have enough food for all of them plus 1 workshop on the plains. If we can get the happy cap to 11 we are doing great (remember we have to have one priest at size 5.
I am thinking we need to get myst/fishing/mining/bw/masonry/then the prerequisites for theocracy. Either we can start a priest as soon as possible (but that really kills our growth and rex) or try for the oracle. We need theocracy pretty quick to stop the heathens from spreading their faith to us inadvertantly. Early on I am thinking SE with the priests. I am not sure what else is out there as far as cottagable terrain. I see the jumbos to the west and like the idea of the extra happiness plus we know we have atleast ONE strategic resourse, even if it is a rather inflexible one.
I seriously hope Obsolete chimes in with a little advice. He seems partial to Big R. If the difficulty were higher I would send him the save.
 
Why not settle 1S ?

With all the trees you will not miss out on any copper/iron etc. thus be moving you might get one of them within the BFC. + get the health bonus from the river
 
Why not settle 1S ?

With all the trees you will not miss out on any copper/iron etc. thus be moving you might get one of them within the BFC. + get the health bonus from the river

He already gets the health bonus since he's next to a lake. If he moved 1S, and there weren't any horse/copper/iron, the BFC would get more plains+water squares so it would be worse. And a lot of forests are excellent for chopping and a quick start.

With stone in the BFC, I would go for Stonehenge (since Ramesses starts with Mysticism anyways). Then beeline Monotheism to get a religion (you can also build the Pyramids/the Great Wall, since you need to grab masonry on your way to monotheism).
The tech path is pretty problematic.. Maybe Mining->Fishing->Masonry->Bronze Working->Polytheism->Monotheism
 
First of all these RPC's are open for all of us to create, as described by slobbering bear who came up with the idea!!! Glad to see you start one!!

The rules may be a little tough. Do you adondon the capital if Gandhi discovers Hinduism first and spreads it to your capital? SO I think you can keep your own cities but must spread your founded religion to them ASAP!!! Just soem advice

The liberlaism strat does not make all that much sense, just avoid FR.

Otherwise a great idea for the God-king. I went down the religious tract with Sal and was not planning to do a crusade for a good long time, but if I do it will be someone else likely! I war themed RPO for a poster who is an admitted builder nut using one of the best early builder's in the game with stone. Gotta love it!!!!

Some general ideas: Aim for theology and found christianity. This get's you the option of first crack at the AP which Ramses can manipulate very nicely. The obelisks give a great chance of bulbing is early with w Prophet and getting the shrine early too. Ramses deserves, I mean demands, that magnificent palace to live in, don't you think?

The capital looks pretty good for production, week on food. Tech I would suggest AH/fishing then mining BW followed by hunting/archery (you know my prejudice towwards early archery).

Build, go worker/workboat then military. Stone screams early stonehemge but likely you could chop it out faster than hooking up the stone. Pyramids a re a must especially with the 1 priest rule (does that still work if you cannot feed them?).

Good luck, look foreward to watching it!!
 
Some general ideas: Aim for theology and found christianity. This get's you the option of first crack at the AP which Ramses can manipulate very nicely. The obelisks give a great chance of bulbing is early with w Prophet and getting the shrine early too. Ramses deserves, I mean demands, that magnificent palace to live in, don't you think?

The capital looks pretty good for production, week on food. Tech I would suggest AH/fishing then mining BW followed by hunting/archery (you know my prejudice towwards early archery).

Build, go worker/workboat then military. Stone screams early stonehemge but likely you could chop it out faster than hooking up the stone. Pyramids a re a must especially with the 1 priest rule (does that still work if you cannot feed them?).

Good luck, look foreward to watching it!!

Theology is a major priority to prevent the heathen religion spread by running theocracy. I plan to bulb it with a GP or try the oracle. The trick will be not discovering another religion by accident along the way.
 
Theology is a major priority to prevent the heathen religion spread by running theocracy. I plan to bulb it with a GP or try the oracle. The trick will be not discovering another religion by accident along the way.

I would think the GP is the way to go then. The oracle could very unpredictable.
 
Not much luck in the hut department. I popped a map, which should nearly guarentee victory and 93gold...and that's it

ram1.jpg


You can see I am building a worker. I teched fishing already so I can build a workboat when the worker finishes. I am going to mine the plains hill while waiting for BW to finish. It won't be ready until about 6-8 turns after I finish the mine so I will build a road from the mine through the piggies to the stone.

Our first heathen aka future convert. He is Industrious, a backstabbing snake and has a funny mustache...he must die. He may try for our wonders.
ram2.jpg


Heathen numero dos. Thankfully not industrious bismark. But he expands rapidly and techs well....he must die
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Ok, none of the heathens have spread their foul lies to us just yet, and we have a shot at theocracy. The oracle finishes next turn and we have a great prophet we can save to bulb theocracy after we tech monotheism.
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Ok the ten turns researching meditation had me on pins and needles. One stary religion infecting the capital would basically scrap the plans i have. Especially if the founding city for the heathen religion had a 2nd religion, which means razing it. But we scraped by until we got Meditation and the Great Prophet bulbed Theocracy.
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Evidently Ramses nickname is high school was Budda. Islam was already founded by the heathen Saladin and Judism just seemed wrong for ramses, what with Moses and all.

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Ok, we switched to Theocracy and have a lil settler dude on his way for the second city. We started the Mids. 24 turns is pretty sweet. Especially since worker Bob has been prechopping since he doesn't have anything else to do. I didn't have him chop the lil settler dude since with stone and Industrious. the trees are worth 4x as much for the mids.

ram7.jpg


I am a little concerned with our tech pace. Even with a priest in each city and running rep it took 10 turns to research meditation rather late for a 2nd tier tech. The surrounding area doesn't have a lot of cottage or GP potential other than the 2 seafood/piggy capital. And I want that as a production powerhouse for the many wars to come. So i looked about and found a juicy location for a science city. I shall call this city "Paris". Unfortunately Louis the copy cat decided that would be a good location and name as well. If you look it is full of juicy flood plains for cottages and has a goldmine. If I raze it and move it 1 SW I get the 2nd goldmine and trade some plains and plains hills for grassland rivers tiles. Of course Lyons has to go. But that was a given. And the most bestestest thing is. Neither city is on a hill....and do you notice a distinct lack of brownish-reddish metal in the french zone?? I think after the mids are done....some axe bearing missionaries are on the list of things to build. Before I discover there is iron there and get my butt handed to me. Though I got the axeman shock promotion event. The cover event would have been more spiffierest
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This is a city site I plan to build in order to block the AI from settling west of me in the open spaces and the spaces occupied by the french that are soon to be open spaces as well.
ram9.jpg


Ok, i am going to pause the play now, before I go to far and end up screwing things up beyond repair.
 
Since you got copper in the BFC and are running Teo, i´ll say build a barrack and pump out some CRII axemen to crush the Frence asap. They got good lands and will attack you if you dont beat them to the punch, due to the small landmass they have avalible.. :D

Burn the little city and keep the capital. This will limit your amount of cities and thust make it possible to grab some of the land to the south east. You can always fill in cities later around Paris. This will create a nice landlock.

Btw it is sad you dont have horses in the bfc instead of copper, then you could have showed the great power of War Chariots :D

If you do not plan on attacking the Frence right away, ill say grab the elephants and stomp em later. It would fit Egypt to win a war using elephants :D
 
Nicely played so far. I agree Paris is a wonderful production city. I am sure you God-King would thing so too, think of all the glorious Ramses faced wonder you could put. Yes, I am sure he would insist.

So my suggestion is to build you Pyramids, get representaion, run your priests, and tech AH/IW. Forget any other wonders and focus on all axes. If you find horses definitely settle City #3 there, those war chariots are too valuable, especially with Louis so close. I think you got a bit lucky blocking Louis with only your capital, but soemtimes we can get luckY

:goodjob:
 
Nicely played so far. I agree Paris is a wonderful production city. I am sure you God-King would thing so too, think of all the glorious Ramses faced wonder you could put. Yes, I am sure he would insist.

So my suggestion is to build you Pyramids, get representaion, run your priests, and tech AH/IW. Forget any other wonders and focus on all axes. If you find horses definitely settle City #3 there, those war chariots are too valuable, especially with Louis so close. I think you got a bit lucky blocking Louis with only your capital, but soemtimes we can get luckY

:goodjob:

Actually I want to move paris and make it a scirnce city, 1SW to be exact
 
Actually I want to move paris and make it a scirnce city, 1SW to be exact


Unless there is an RPC rule thing, I think it's a mistake to raze a 5 Pop established AI capital. Take Paris as is, I see no problems with it.
 
Wouldn't you want to just move it 1S, so you can get the gold and the floodplains? Or am I missing something.

What you're missing is that I don't know my left from my right or my east from my west. i am moving it 1SE.
 
Unless there is an RPC rule thing, I think it's a mistake to raze a 5 Pop established AI capital. Take Paris as is, I see no problems with it.

One SE makes it a better science city. And it's current location chokes out potential cities to the NW and SW. I can squeeze a decent production city 2NW of it's current position. It will have fishies to provide the food to work 2grass hills and one plains hill. Nice little naval yard.Of course if anheathen religion has spread there. then the point is moot and the city must be razed by the RPC rule.
 
OK, Round two is in the books. step one was chopping the mids. Didn't take too terribly long with the prechopping. Also chopped out a settler/axeman to settle the third city in the choke point I dot mapped in round 1. We are living in style now.
ram2a.jpg

And we had another great prophet wander along. He saw our beautiful residence and decided he wanted to build a guest house.
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Well time was marching on and I only have 3 cities. Two of which are in infancy. They both have good production potential. One with 4 grassland hills and some clams. The other has 4 hills (2 grassland and 2 plains), plains horsies,rice and plains moo cows, but not a lot of farmable land. Not the best long term production but good for cranking out cheaper units like cats and swords n stuff. So while my massive army of three workers started improving the land. i started my other massive army. A few spears because Louis has horsies and an official buttload of axes with CR2 and shock right off the bat. Good thing i got the shock event because louis finally started making some axes. he must have iron. And why you ask do i want to kill louis? Other than the juicy science city to be named Paris? Well, the heathen scum founded Hinduism and was spreading his lies to the other french cities. Then he built a wonder. Ummm, I build wonders. Not some effeminate upstart with a pencil mustache. Granted it was the Paya Swegaon or whatever it is called. Useless to me but an affront to my supreme beingness. So Louis and his hordes of perfumed heretics must die. And die they did. I razed Lyons so quick i forgot to take a screen shot. Lyons...population two...translation 2 dead heathens.
Then I attacked paris. Very weakly defended but 60% culture. A couple suicide CR2 axes and then it was mine....for about 3 seconds. it had the hated blue squiggly of the false god. Paris is a strange grey graphic
ram2c.jpg


Louis had 4 more cities. Emphasis on HAD. Now they are 3 piles of rubble and a crappy little city I kept because it follows the true faith. And it has fish and some soft cuddly sheep. Future generations will thank me for saving them the effort of learning French verbs.
ram2d.jpg

OK, I stopped playing when the french were wiped out. And this is what the game looks like now.
Where France WAS. I like the hill one south of the ruins because it has access to the corn, which allows me to work both gold mines. Though the floodplains will provide some excess food for that as well. Settling the hil also allows me to work a cottage on the flood plain 1sw of the ruins. Settling 1sw of the ruins gives me fewer hills and more cottagable areas. Tough call. Settling 1sw will let me plop a city 3 west of the ruins to work the corn and some hills, while using a second city 1se of the fish to work the iron and horsies. I am thinking the fish and sheep city can be a weak GP until I capture/raze/resettle a new capital later. A little dot map help would be nice. I need to get these cities plopped down before the AI sends a galley around.
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Settling a new city near where paris was is mucho important. We are about even in techs. Though i know fuedalism has been teched because someone is in vassalage. This is what they know (at the very least)
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This is what we know...plus mathematics and construction.
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Needless to say we're not too bright. But there are some partially developed cottages in the old paris site plus the two goldmines so we can catch up. But right now I need to pump out units from memphis and heliopolis, because not only are we stupid but we're pretty weak. 12 turns til we figure out how to make saddles (actually less because we lose the 2 red faces in thebes next turn since the war is over) With construction we get jumbos and cats. Let the evil khmer attack.
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This is not good. because as soon as surveyman finishes his war with freddy he will come after US. Probably freddy too because he will capitulate. These heathens are so weak willed. And needless to say...we are not winning any popularity contests. Once we get our science city up and running, i don't really care. I have 5 good production cities in the works. And Thebes cranks out units once every 2-3 turns. It is just a race to get the settlers out and turn thebes into the war machine it wants to be. But right now...I smell a DoW
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We have a lot of ground to make up, but I think we can do it with the extra cities I have planned....this is where our pious but pathetic empire stands at the moment.
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With a forge/gold and the ivory, should I switch to police state to get up to speed militarily? I am a bit nervous. Surveyman hates us for pretty much everything....refusing to trade, his being a heathen scum and not joining his silly little war.
Justanian is a religious kook that hates us and he is rather busy. Just ask him he will tell you he has enough on his hands right now. And he is in vassalage, though it is his only civic choice in that category.
Saladin hates us too...but he is not busy at the moment.
Saladin is closer to justanian than we are and Justanian is cautious towards him. Saladin however is 2nd on the power graph. and Justanian does not even appear due to few EPs at the moment. I seriously need me some military.
 
Nice taking out the French, still think it a mistake to raze Paris but that's the Big R's choice.

My feeling is you be giving German heavy trades before he's wiped out. I am sure he can hold off Suryman with some cat's.

Do you have Jumbo's for war elephants? If not I see no reason to go after HBR as egyptian war chariots are almost as good. Personally I would hit currency, and target building the AP. Build enough military to keep up with Sury. Justinian and Saladin will be OK with you if you switch to theocracy, you can always slap those heathens arround later.

So my suggestions are to build the economy, build the appropriate wonder's that help you, and bide your time in attacking the AI's.

How about a full map top see where the heathens are?
 
Nice taking out the French, still think it a mistake to raze Paris but that's the Big R's choice.

My feeling is you be giving German heavy trades before he's wiped out. I am sure he can hold off Suryman with some cat's.

Do you have Jumbo's for war elephants? If not I see no reason to go after HBR as egyptian war chariots are almost as good. Personally I would hit currency, and target building the AP. Build enough military to keep up with Sury. Justinian and Saladin will be OK with you if you switch to theocracy, you can always slap those heathens arround later.

So my suggestions are to build the economy, build the appropriate wonder's that help you, and bide your time in attacking the AI's.

How about a full map top see where the heathens are?

Well now. That brings up some interesting points. If you recall the rules for Big R, he can NOT keep a city with a foreign religion present. So Paris and the rest of the French cities. It had to be razed. He is also not allowed to have open borders with any civs with heathen state religions. Nor can he trade with them. Due to an unfortunate incident with a bear early in the game. We're not exactly sure where everyone is. And will not know until we research alphabet for some spies. I do have ivory for the jumbos but I think I will switch to machinery/bearacracy for maces and x-bows. Since I have a feeling we are approaching the era of pikes quite soon and need to build my interior before I expand my empire.
 
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