Running Mods as DLC

Ampharos

Chieftain
Joined
Aug 15, 2014
Messages
28
Location
New Jersey
Hey everyone.

I'm still learning how to mod Civilization. While I've successfully "hooked" a mod to a pre-existing DLC, I haven't been able to make a DLC independent of others.

Does anyone have any insights for me?

Thanks.
 
Don't really have a clue about the structure of a more complex-dlc mod, but as long as you just want to used edited gameplay-files it's rather easy: Get an existing DLC-Mod, rename the folder itself and the .CivBePkg-File into something else. Then open the .CivBePkg-File, change some numbers between the GUID-Tags, change the Name/Description Tags to reflect your DLC and it should work just fine.
 
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