counterpoint
King
OK, continuing on. There's some stuff i'm skipping without quoting here, regarding DFCs - I think I covered it all, content-wise, above.
put these Edits in, and got quite confused....
OK, so I guess what I don't understand is how the Future Era is cut out of BNW. Is it 100% absent? Or do you mean simply that the player never "reaches" that era - and it's simply a "final gate" as you've described above? If the "gate" is what it is, that's definitely how I like it. The 4th age should be after our game, really - though some techs can be within it.
So, yes, I's suggest we rename the ninth era (Information Age) as something about the LB. You have the Dragon Peace, which is ok, but I don't love how it's right after another Dragon one.
"Era of Peace" - I think this makes sense actually as a name for the "gate" "era", that is, the era *after* the LB - as a fourth age replacement.
"Era of War" - not so glamorous, but pretty true.
"Era of Tarmon Gai'don" - a nice place to drop this name, since it appears we're always calling it the LB in-game
"Era of Fate" or "Era of Prophesy" or "Era of Destiny" - these are kind of nice, because they make sense, but also don't ignore the fact that somebody could be playing with the LB turned off. I like these, actually.
What we were looking for when this idea first popped up was how to make the world different after the dragon is born, but before the LB starts. Ways to bring more "the dragon is doing stuff" flavor into the game in the time before he's actually out and about. The ones you have here all seem very much more LB-related. They're fine. We can keep them (though I don't think we really *need* them). What I thought we were looking for - we can look back through to posts to see if I'm misunderstanding, or you are, but I don't actually care either way - was how to flavor-out the EotD itself. Probably these potential edicts would start appearing not when the World Era became the EotD, but when ONE player entered the EotD - thus, the dragon is born. Or maybe a couple turns after, since we shouldn't have the dragon doing stuff when he's 3 years old. Does that make sense?
So, I'm thinking things like "Denounce the Dragon" and things like that could exist in this window. I think, truly, we're dealing with a relatively small window of time, though, so we're probably looking more at Edicts, Threads, and Forsaken quests, rather than resolutions, since the odds of a vote popping up in this era is relatively low. Thoughts?
Kinda makes me want to do a "cure gentling" one, but we aren't keeping track of gentled units.
What if it was less powerful, like the Stweard had a turn that was 2x as long. Every other turn is kind of nuts... could be like 7X as much action. I just worry that your teammates would find this irritating.
What happens, specifically, when civs denounce you in CiV?
As far as the Isolationists.... that name almost works, not quite, though. I wonder if we should take something more negative. Something that accuses them of Inaction or something. hmmm...

And how/why is it separate from the rebellions if you choose against type? Shouldn't we maybe unify the system?
OK, well, let's look to off-loading some of these summaries once we settle on this stuff. Dropbox or something, I'd say.
OK. your move!
Right. this is good.Totally agree, the player can see how many Darkfriends they have from the city banner. If they want more details, the city summary screen can provide a breakdown of which citizens are Darkfriends and the total Alignment yield output of the city in the yield breakdown in the top left corner.
good, good.Cool, I agree. I've edited this into the summary. (Hornblowers can't be disbanded.)
Right, so I think I first read this post, and your misc summary updates, before youEDIT: I missed an era-based difference from base CiV (back on page 10) when we were deciding on the era order last time. Anyway, resuming normal text for a moment, then I'll come back in with another edit.
It was my understanding that this is what we decided on before. In order for the Fourth Age to affect the world era as we want (triggering the Last Battle on Era of the Dragon), then it must be an era as well. The techs in the Fourth Age are the "future" technologies that are hinted at in the books, but never became widespread or recognized in WoT-verse civilizations until after the Last Battle.
The world era could become the Fourth Age, but I would expect someone to have won the game before then in most cases. That would require half of the world's civs to reach the Fourth Age (since there is no era beyond it to trigger the change due to one player being far ahead). So either there are very few civs (duel map, or mostly-conquered map) and one player constitutes "half" of the living players, or there are many players all up to the final few techs in the tree. The latter very rarely happens because one player will usually win first.
In terms of naming, I think "Era of the Fourth Age" actually works quite well. It may sound like it doubles up at first, but it's not quite like that. With the way we've broken down eras, an Era is (considerably) shorter than an Age. The Fourth Age will presumably go on for a similar amount of time to the Third Age - which is all the way from the Breaking to the Last Battle.
So, at the time of the "Era of the Fourth Age" - the defining characteristic is that the Fourth Age has begun. But this Era is only the first of many within that Age. (So, if the timeline were to continue, we might have an "Era of Peace" some time after the Era of the Fourth Age. The Era of Peace is also a part of the Fourth Age.)
An alternative could be to use the "Era of the Dragon's Peace" - since that seems to be a defining characteristic of the time described in many of the visions of the future from Aviendha in Rhuidean. The Dragon's Peace does exist before and after the Last Battle, so interleaving the two makes some in-universe sense. We would be naming two consecutive eras after the Dragon, and it does seem strange to be able to mix an era named after a peace treaty with the military slaughterhouse of the Last Battle.
EDIT: I see now (working on the misc summary) that I missed this distinction (Future not existing in base CiV) when we were finalizing the era stuff before. If we want to use the Fourth Age more as a "final gate" at the end of the tree, with just a few technologies in it, then we could introduce a ninth era to do that? (And have our future tech equivalent be the farthest right in the Fourth Age.)
put these Edits in, and got quite confused....
OK, so I guess what I don't understand is how the Future Era is cut out of BNW. Is it 100% absent? Or do you mean simply that the player never "reaches" that era - and it's simply a "final gate" as you've described above? If the "gate" is what it is, that's definitely how I like it. The 4th age should be after our game, really - though some techs can be within it.
So, yes, I's suggest we rename the ninth era (Information Age) as something about the LB. You have the Dragon Peace, which is ok, but I don't love how it's right after another Dragon one.
"Era of Peace" - I think this makes sense actually as a name for the "gate" "era", that is, the era *after* the LB - as a fourth age replacement.
"Era of War" - not so glamorous, but pretty true.
"Era of Tarmon Gai'don" - a nice place to drop this name, since it appears we're always calling it the LB in-game
"Era of Fate" or "Era of Prophesy" or "Era of Destiny" - these are kind of nice, because they make sense, but also don't ignore the fact that somebody could be playing with the LB turned off. I like these, actually.
I love this quote out of context. I can imagine you just posting a... post... that just says "Done!" and that's that - no more posts or anything in the entire thread. Game released, no beta, nothing. perfect. Done!Done!
right. goodly.I think the lifespan on the Heroes does that already - I was thinking they would take considerable damage every turn, say 20 or so. So if you didn't summon them basically on the battlefield, they would be very unlikely to make it to a fight with any significant health left.
OK. sure.Yeah, the Sites are being revealed in the Era of Encroaching Blight, so that's approximately 150-200 turns before the end of the game? At one every 30 turns this seems fine that a single Sister could explore up to five Sites.
meant to ask: what does awesome sauce taste like? What is it's base? broth? tomatoes?Ah, right! Awesome sauce, yes. Having only 13 *total* for the whole game makes this all work very nicely!
I definitely like this idea! let's come back to that.Sounds awesome. I think we might want to have some kind of double-edged wonder that does this though - so if a Shadow player finishes it they get a Forsaken back, but if a Light player finishes it, something else happens. Otherwise it's just a matter of time until the Shadow player finishes it. Or are we fine with that?
OK, so I think some of these are for sure good - I'll comment below. Thanks for them. But I do think we had something lost in translation when we were talking about you developing new edicts.Right, Dragon-related Edicts and Compact Resolutions. The Edict numbers are already balanced by Ajah, so I'm going to say the below are all Generic Edicts. Let's start with 3 Edicts and 3 Resolutions.
What we were looking for when this idea first popped up was how to make the world different after the dragon is born, but before the LB starts. Ways to bring more "the dragon is doing stuff" flavor into the game in the time before he's actually out and about. The ones you have here all seem very much more LB-related. They're fine. We can keep them (though I don't think we really *need* them). What I thought we were looking for - we can look back through to posts to see if I'm misunderstanding, or you are, but I don't actually care either way - was how to flavor-out the EotD itself. Probably these potential edicts would start appearing not when the World Era became the EotD, but when ONE player entered the EotD - thus, the dragon is born. Or maybe a couple turns after, since we shouldn't have the dragon doing stuff when he's 3 years old. Does that make sense?
So, I'm thinking things like "Denounce the Dragon" and things like that could exist in this window. I think, truly, we're dealing with a relatively small window of time, though, so we're probably looking more at Edicts, Threads, and Forsaken quests, rather than resolutions, since the odds of a vote popping up in this era is relatively low. Thoughts?
eh... this does kind of step on the toes of the blues, IMO. I could accept it, but it's also sort of weird how we step on their toes, but not really on any other Ajahs. Blues are already narrow in their useSome of these have actually ended up being more Last-Battle-related than Dragon-related. Given the Tower can Turn and then have no influence over the Dragon, it seemed appropriate to have some Edicts that work all the time. We could introduce more Dragon-y ones if we like though?
Edicts
Watchers of the Seals
All Sisters can explore Mythic Sites for 30 turns. (Does this trod on the Blue Ajah too much?)
sure!Shepherd of the Dragon
Cities the Dragon-spy is located in produce +50 Light and +50 Faith per turn.
that's VERY interesting. Quite powerful. That's temporary, though? This is interesting when coupled with the cleansing, since some units would already be - and stay, forever - mad even when saidin is cleansed.Curing the Madness (this is very Yellow)
All saidin units lose a single madness tier.
Kinda makes me want to do a "cure gentling" one, but we aren't keeping track of gentled units.
I like it., but this does seem like something that would never pass. Why would the light agree to this? Is this for simply a time when one civ has a huge block of votes.Compact Resolutions (Resolutions that fit easily in your pocket!)
Seat of Stewardship
This resolution nominates a civilization to act as the Dragon's Steward. (So whoever proposes it chooses which civ to nominate.) The nominated civilization controls the Dragon every other "Dragon turn" in addition to the normal turn order. (This will have to do nothing if proposed before the Last Battle and the winning civ chooses Shadow. Unless we want to force the winning civ Light? That could actually be cool, but it's risky given our hands-off approach to choosing a side thus far.)
What if it was less powerful, like the Stweard had a turn that was 2x as long. Every other turn is kind of nuts... could be like 7X as much action. I just worry that your teammates would find this irritating.
OK, could be good. I'm not a fan of the denouncing side getting a +20 bonus, in addition to the -10 penalty for others. I'd keep it to the penalty.Denounce the *Side*
There are three variants of this: Denounce the Light, Denounce the Shadow, Denounce the Isolationists. Each one, the side being denounced has -10 Happiness (civ-wide penalty), and others have +20 Happiness. (Denounce the Isolationists is aimed at Neutral, it probably needs a better name.)
What happens, specifically, when civs denounce you in CiV?
As far as the Isolationists.... that name almost works, not quite, though. I wonder if we should take something more negative. Something that accuses them of Inaction or something. hmmm...
greatFind the Seals
Every civilization receives two Hunters of the Horn.
ok! noted in LBSumCool, 5 turns sounds good to me then!
le'cheim!Awesome sounds good. I think this is already captured in the diplo summary - overall influence has described actions that affect it, including war, and only the crossover with the Last Battle discusses resetting the influence of civs with the Ajahs when they choose the against-Tower side.
Yeah, Firaxis definitely didn't have the balls to do the Tuatha'an.... and maybe we don't either.Yeah, I'd say they were limited by how much they wanted to fundamentally change the game. Attila was G&K and they only really got comfortable with more radical UAs for BNW, like Venice. As you've said, Attila should probably be even more non-standard than Venice is, which Firaxis probably didn't want to do.

Dang, it sounds like you've got an uphill battle. Weird how sometimes the AI is lightyears ahead, and other tims, right with you, and I can't always see the clear reason why.Nice one, sounds like you'll have 'em all roasted before the end!
My game against Casimir has become very interesting. I couldn't convince Attila to attack Casimir and was worried we'd just lose because of it. Then Casimir declared war on Attila. That made things easier.
The war is intense - I've never wanted to have AA guns so much. Not very helpful that I don't have the tech for AA guns. Casimir's ahead in tech, but not so far that all of his units are better, and I've got a nice human tactical advantage. The former Morocco is where most of the fighting is going down, so I've not a nice insular on-land trade network with Attila and Theodora which Casimir currently can't reach.
Worryingly, Attila is doing quite well against Casimir - he's captured several outlying cities, but Casimir's main base of operations is still off across the sea on the continent he owns by himself. And then I got the notification that Attila is the first civ in the game to attain dominant culture over another civ... me. (Luckily we're both Order.) So if the war with Casimir drags on too long, Attila might win a cultural victory. Casimir's also finished the Apollo Program, so my hopes are slim. It's all a mess! But it's a fun mess.
looks good to me!I've totally cheated and noted that down in the misc summary with no context. I need to go back through and write that summary out - hopefully this weekend!
EDIT: I've taken a stab at the misc summary and left some things that I think are still undecided in red!
I think the key issue here is really the Embarkation. We're really, really breaking flavor if we have the trollocs embark. If we have some newly invented boat unit, that's one thing (though where will it spawn? there are no ports?), and myrddraal, dreadlords, and tohers embark... but trollocs? This seems like it will annoy people. Also, barbs don't really embark so often anyways, do they?I think we can definitely justify Shadowspawn boats. We'd want the artwork for them to show them as fairly rickety and pieced together, but without them water maps are literally impossible for the Shadowspawn to deal with properly. I think the main thing we'll do here is assess whether or not to give Shadowspawn embarkation abilities based on how much of the map is accessible from the Blight without crossing the water, with a particular emphasis on civ starting locations.
I think you're right in that this is what that line in thes ummary suggests. But do you think we should do it that way? Do you like that kind of thing happening?Interesting, I think this was originally intended to be linked into cultural stuff. Much like how cities can flip over to other civs who have a different Ideology and dominant Tourism over them, we wanted Prestige-influential-civs to be able to flip cities from the opposing sides of the Last Battle. This line suggests that civs who are slightly-Light (or even slightly-Shadow) that have declared for the Light are more likely to have their cities go over to the Shadow if a Shadow civ has dominant Prestige over them. (This is separate from the rebellions that occur if a civ chooses against-type when picking a side.)
And how/why is it separate from the rebellions if you choose against type? Shouldn't we maybe unify the system?
yes, yes. for sure."unlocking" high level Shadowspawn is more "allowed to train Shadowspawn", right? Then specific tiers unlock specific Shadowspawn units.
OK. i like it. Care to lay out a specific map of how it should look (who gets what, and such), and I'll finalize it in the summary? How much a penalty do you get for going against type? Does it vary based on how far against type you are? (and then does it change if you "correct" that alignment over time?)We've already discussed a happiness penalty for choosing against-type (A Light leaning civ choosing Shadow or vice versa), which I think makes a lot of sense.
Yeah, that's what I'm thinking too. I could see value in this being non-symmetrical, so only Light leaning civs choosing Light get Happiness, not Shadow leaning civs choosing Shadow. It seems like there are more tangible rewards on the Shadow side at the moment.
Interesting! Well, how about this. When we get to the end of the Big Design Period, there's likely going to be a lull when I'm kind of useless. We've designed everything and you're coding away. I figured I'd be doing a lot of Writing at that point (Threads, tutorials, civilopedia entries, etc.), but maybe then we can see if I can help with a little basic modding stuff, too! Would be good for me, I'm sure - though not necessarily worth your time teaching me....Unity's quite a cool engine - a load of stuff can be done directly in the editor without code. And all of the code you write for a Unity game is in C#, which is nice because C# is an awesome language. (I miss C# when writing C++ - particularly CiV which is locked in C++ from 2008!)
If you'd like to try out some CiV modding stuff, there are definitely layers in WoTMod - XML stuff doesn't require much of a computer science background compared to brand new C++ gameplay code. We'd want to have a faster feedback loop for me to help out on any problems you encounter there than we do on these posts though - writing out programming help in text takes forever!
Totally agree that the in-thread summaries are doing a great job for the design content. Also very good point about keeping a backup, there is indeed a nonzero chance that CivFanatics could disappear! In the (supremely unlikely, I hope!) event I get banned I'm sure I could find another PC/location to visit the forum and copy the contents of the summaries. The website itself disappearing is possible though!
As for Github, if you'd like to try out some modding changes, then issues are there could be helpful for that too. Issues can be assigned to users, so we could pick stuff up to mark it as "I'll do this".
OK, well, let's look to off-loading some of these summaries once we settle on this stuff. Dropbox or something, I'd say.
OK. your move!