Yes it is. With a heavy cross and food strategy.
You know that, but you've been playing the game for quite some time now.
You get a message every turn the King is expanding the REF. Isn't that warning enough? Or would a full screen red flashing text "THE KING HAS 400 TROOPS!" be enough?
You're
completely missing the point. By the time the King has 400 troops, it's probably too late. It needs an indication that you're doing things wrong
before then. And no, a message every turn that the King is expanding the REF is not an indication you're doing things wrong, because there's no indication of whether or not that's normal, and little indication of what to do about it.
AND BTW, I'm have never said it's a bad strategy to pursue bells from the start. People complained of 4-500 size REFs and I showed a way to avoid that. And all of a sudden I'm a one-strategy person?
There are many ways to win at Col, including yes, producing bells from turn 1 strategies. But before having a big whine and hissy-fit over the REF explore some other strategies to see how they compare.
I'm not trying to suggest that you advocate pursuing a single strategy, nor am I saying that there's only one way to win. What I am saying is that the game punishes you too much on lower difficulties for pursuing bad strategies.
Think about Civ IV, playing with the tutorial tips on. If you decide to pursue a construction only strategy, never building military units (a bad strategy, generally), the game pops up with helpful advice to the effect of "You're not safe. Build Units." If you decide to pursue a strategy of developing only one or two cities, it tells you that you ought to build more settlers. If you never build scientific improvements, it suggests that you build them.
In each instance, the game suggests what you ought to do, to move you away from a bad strategy.
In colonization a message simply telling you the REF is expanding isn't enough. It needs to tell you why it is happening, and suggest what you should do about it. It needs to tell you to cut back on Liberty Bell production, or the REF could become too big to handle.
Come on be serious. If you get 75% of FF's, 100% sentiment in all colonies (so 50% defense bonus), massive border radius, extreme production bonuses, you're advocating a system where there is no counter? Or a counter which is miniscule compared to the postives? I don't agree with that.
On
easy mode? To me, the answer to this seems obviously and emphatically
yes.
Going back to the examples of bad strategies in Civ, on the lower difficulties, even with a bad strategy, it's still highly possible to stumble to a victory. With a carefully planned bad strategy, a win is trivially easy. If it is difficult to win Colonization first time on the easiest settings, something is wrong.
On easy modes it's very easy to make a big army to combat it.
Not according to the people playing the game for the first time. If it's not very easy to make a big army for first time players, it's not easy mode.