Saladin - My Emperor Strategy - horseman start

Divaythsarmour

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I just thought I would share my experience playing Saladin at emperor level. It was my third emperor victory, but I went through several failed starts (with different maps) before I was able to make anything good happen.

My strategy was to get a horseman out as quickly as possible. On the first turn I set workers on food and beakers with a warrior in the build cue. On the next turn I switch from warrior to horseman in the cue and switch workers over to production.

I send the first horseman out quickly to look for barbarians and gain experience. The optimal scenario is to get a free horseman, so that I can have an army sooner. The second research is bronze to start building archers.

After the army gets some good experience, try to take a city. In my winning game, I was able to take Lincoln's capitol (and only city) pretty easily. This gave me a second city. I went looking for other civs. I was lucky in that with Lincoln gone, I had the better part of a continent to expand.

Eventually I found Montezuma and Isabelle (fairly close to each other). I stole a settler from Montezuma and created what would end up being my best city ever (so far). It was on a hill in the middle of the land narrows between my 2/3 of the continent and the other third being shared by Isabelle and Montezuma. I was able to stop both of them from expanding into my section. Using just the first horse army from this city (I'll just call it Riyahd). I just attacked everything that attempted to attack the city or get by the city. I built temple, walls, then cathedral first to stave of cultural pressure.

In the other 2 cities I started spamming settlers and archers and filled in my section of the large continent. After expanding and getting adequate defenses set up, I had already won the game (I realize in retrospect). The question was how would it happen.

Onefunny thing was that I could see that Genghis Khan was in a tech lead and eventually he starts sending over fighter planes, while I'm still building Pikemen. I figured that he must have built Oxford at just the right time. Eventually I would leave him in the dust on techs and everything else for that matter.

So at one point I had a great builder. I was tempted to settle him for the "long term investment" but I wanted to upgrade all of my military units. I mean think of the investment. I must have had close to a dozen cities with archer and pikemen armies. So I used him to build Leonardo's Workshop in Riyahd.

Later I would get a great person for 50% more income and I settled him in Riyahd. And then later I got another GP and settled him in Riyahd for 50% population boost. Then I built a market, a bank, a trader and then eventually got another great builder and went for the Trade Fair of Troyes in Riyahd.

But what I think really sent it into high gear was building the Internet for 50% economic boost. Toward the end of the game Riyahd was producing over 1700 gold per turn. I would go on to complete the Apollo program and switch all cities over to gold production. Even after I started building the world bank, so much money was coming in that I was paying for buildings in every city in a single turn and never going below 26,000 gold. It was really cool.

The official victory was in 2050. A better player probably could have cut several 100 years off that victory date. But anyway, it was a fun game. :)
 
I just thought I would share my experience playing Saladin at emperor level. It was my third emperor victory, but I went through several failed starts (with different maps) before I was able to make anything good happen.

My strategy was to get a horseman out as quickly as possible. On the first turn I set workers on food and beakers with a warrior in the build cue. On the next turn I switch from warrior to horseman in the cue and switch workers over to production.

I send the first horseman out quickly to look for barbarians and gain experience. The optimal scenario is to get a free horseman, so that I can have an army sooner. The second research is bronze to start building archers.

After the army gets some good experience, try to take a city. In my winning game, I was able to take Lincoln's capitol (and only city) pretty easily. This gave me a second city. I went looking for other civs. I was lucky in that with Lincoln gone, I had the better part of a continent to expand.

Eventually I found Montezuma and Isabelle (fairly close to each other). I stole a settler from Montezuma and created what would end up being my best city ever (so far). It was on a hill in the middle of the land narrows between my 2/3 of the continent and the other third being shared by Isabelle and Montezuma. I was able to stop both of them from expanding into my section. Using just the first horse army from this city (I'll just call it Riyahd). I just attacked everything that attempted to attack the city or get by the city. I built temple, walls, then cathedral first to stave of cultural pressure.

In the other 2 cities I started spamming settlers and archers and filled in my section of the large continent. After expanding and getting adequate defenses set up, I had already won the game (I realize in retrospect). The question was how would it happen.

Onefunny thing was that I could see that Genghis Khan was in a tech lead and eventually he starts sending over fighter planes, while I'm still building Pikemen. I figured that he must have built Oxford at just the right time. Eventually I would leave him in the dust on techs and everything else for that matter.

So at one point I had a great builder. I was tempted to settle him for the "long term investment" but I wanted to upgrade all of my military units. I mean think of the investment. I must have had close to a dozen cities with archer and pikemen armies. So I used him to build Leonardo's Workshop in Riyahd.

Later I would get a great person for 50% more income and I settled him in Riyahd. And then later I got another GP and settled him in Riyahd for 50% population boost. Then I built a market, a bank, a trader and then eventually got another great builder and went for the Trade Fair of Troyes in Riyahd.

But what I think really sent it into high gear was building the Internet for 50% economic boost. Toward the end of the game Riyahd was producing over 1700 gold per turn. I would go on to complete the Apollo program and switch all cities over to gold production. Even after I started building the world bank, so much money was coming in that I was paying for buildings in every city in a single turn and never going below 26,000 gold. It was really cool.

The official victory was in 2050. A better player probably could have cut several 100 years off that victory date. But anyway, it was a fun game. :)

Usually economic victories in SP on emperor happen around 1300 AD.. And I can't understand this strategy, that's only about "build horsemen" but you don't explain how, and it doesn't even give tips to beat the AI on emperor..
 
Morte, he said it was his 3rd emperor victory ; he's new!

BUT, Divaythsarmour, you have found yourself a way to win on emperor!
-just try perfecting the strategy : you mentioned building temples, walls and cathedrals to fend of culture....why not build just a wall?

A wall makes sure the city doesn't get flipped, and temples aren't needed when going for an econ win.


And now to make Morte smile again ;
-> http://forums.civfanatics.com/showthread.php?t=330846 (Arab strategy)
-> Ask morte for the horserush strategies :D



Keep on civing!
 
I don't get building the temples and cathedrals to fend off culture either, but for different reasons than the above poster (though he is right, that a wall would stop the flips).

It sounds like he did this proactively, to prevent any possible future culture problems, instead of being threatened in the moment by culture. The civs he was next to were the Spanish and the Aztecs. Neither of them are good culture civs normally. The Arabs are an excellent culture civ, as they get +1 culture in every city due to starting with knowledge of Relgion, so if anything, he should have been leading them in culture, unless one of them found the Ark.

Building up temples and cathedrals as a defensive measure is a waste of time, and probably could've shaved years off his win. They aren't really needed, but an occasional temple next to someone else isn't bad, but in no way a priority. If you are threatened by a flip, a temple is no guarentee that your city will not be flipped. A wall is a cheaper measure, but you shouldn't really need walls too often in this game.

If you are going to do anything proactive about culture, like if you see a Great Artist in a close civ, or you start next to the French, it's better to just build spies and try to steal the GP, or destroy the cathedrals/temples. It's way cheaper to do, and it hurts the other guy. Your own culture building will be slow to implement, and those hammers, especially on the expensive 160 cathedral, would be better served for other things. I recommend just about any wonder over a cathedral.

But, congrats on the win! Sounds like you stomped them! Now it's time for your Deity report :) Ditch the emporer digs for something more devine.
 
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