Dearnen
Arrr!
I'm working on a scenario based on the ancient Middle East, prior to the invasion of Alexander the Great. I've chosen to use 8 civs on a standard 100x100 size map.
Departing from history as we know it, I've kept the standard tech tree, so the nations can develop without being invaded by the Greeks, Romans, Turks, etc.
The civs and their unique units:
Hittites (musketeer - as French)
Phoenicians (trireme - better version of galley)
Israelites (F-15 - as American)
Egypt (war chariot)
Assyria (panzer - as German)
Babylon (bowman)
Persia (immortal)
Arabs (rider - as Chinese)
I also added two new governments:
Fascist (preferred govt of the Assyrians)
Theocracy (preferred by the Arabs)
Of course, because of the limitations of the editor, I've encountered a few problems.
First, I was stumped for a way to limit the ability of units to wrap around the east-west edge of the map. As near as I can tell, there is no way to set the map to non-wrapping. I came up with a stop-gap solution by placing a double row of mountains at each edge with a strip of sea in between, so that no units can pass over and no cities can be built on the edge to build ships to pass accross that water. When flight tech is developed, this solution will have problems, though.
Second, there doesn't seem to be any way of assigning each civilization to a specific start location. This is somewhat frustrating.
If anyone has any ideas or knows something I don't about the editor, let me know.
I have not yet played the scenario in the game, so I don't know how good the map looks, nor how well the civs and govts work. It's still a work in progress.
-Dearnen
Departing from history as we know it, I've kept the standard tech tree, so the nations can develop without being invaded by the Greeks, Romans, Turks, etc.
The civs and their unique units:
Hittites (musketeer - as French)
Phoenicians (trireme - better version of galley)
Israelites (F-15 - as American)
Egypt (war chariot)
Assyria (panzer - as German)
Babylon (bowman)
Persia (immortal)
Arabs (rider - as Chinese)
I also added two new governments:
Fascist (preferred govt of the Assyrians)
Theocracy (preferred by the Arabs)
Of course, because of the limitations of the editor, I've encountered a few problems.
First, I was stumped for a way to limit the ability of units to wrap around the east-west edge of the map. As near as I can tell, there is no way to set the map to non-wrapping. I came up with a stop-gap solution by placing a double row of mountains at each edge with a strip of sea in between, so that no units can pass over and no cities can be built on the edge to build ships to pass accross that water. When flight tech is developed, this solution will have problems, though.
Second, there doesn't seem to be any way of assigning each civilization to a specific start location. This is somewhat frustrating.
If anyone has any ideas or knows something I don't about the editor, let me know.
I have not yet played the scenario in the game, so I don't know how good the map looks, nor how well the civs and govts work. It's still a work in progress.
-Dearnen