Scenario won't load

jjslocum

Chieftain
Joined
May 20, 2014
Messages
33
I'm making a scenario on the TETurkhan template huge map and am having issues.

After I had filled all of the cities with improvements, I found that the game wouldn't load the scenario. After a few minutes, the program would crash and you'd have to control/alt/delete to get out of it.

After playing around, the only issue I can find is that it's just too much to load. I tried leaving it to load for 10 minutes but it didn't work. I then used an older version of the scenario (without city improvements or units) and it loads fine.

I recently tried putting improvements in one civ and it loads, but it takes five minutes. I'm reluctant to put the work in again only for it not to work.

Does anyone have any ideas on why it's crashing? And/or are there any ways to minimize loading times?
 
I'm making a scenario on the TETurkhan template huge map and am having issues.

After I had filled all of the cities with improvements, I found that the game wouldn't load the scenario. After a few minutes, the program would crash and you'd have to control/alt/delete to get out of it.

After playing around, the only issue I can find is that it's just too much to load. I tried leaving it to load for 10 minutes but it didn't work. I then used an older version of the scenario (without city improvements or units) and it loads fine.

I recently tried putting improvements in one civ and it loads, but it takes five minutes. I'm reluctant to put the work in again only for it not to work.

Does anyone have any ideas on why it's crashing? And/or are there any ways to minimize loading times?

If you added the Harbor and Commercial Dock improvement and the Air Port improvement, what you are running into is the computer trying to compute trade routes to EVERY CITY on the map from EVERY CITY on the map. That results in either extremely slow load times for every turn if you do not have too many cities to crashing if you have a lot of cities. The only way around it is to remove the Allows Sea Trade and Allows Air Trade from the improvements. You might do best removing Air Trade, as you will have fewer harbors than air ports.
 
If you added the Harbor and Commercial Dock improvement and the Air Port improvement, what you are running into is the computer trying to compute trade routes to EVERY CITY on the map from EVERY CITY on the map. That results in either extremely slow load times for every turn if you do not have too many cities to crashing if you have a lot of cities. The only way around it is to remove the Allows Sea Trade and Allows Air Trade from the improvements. You might do best removing Air Trade, as you will have fewer harbors than air ports.

Holy crap, good call on this. I got rid of allowing sea trade and air trade for both (I just set it for Palace, so each civ gets the trade and only one city each is involved.) and now it works!

I still have to add units and hope there's no issue, but everything with city improvements is working! Thanks a ton!

EDIT: Forgot that island cities need it to have resources. Hmmmm...
 
Holy crap, good call on this. I got rid of allowing sea trade and air trade for both (I just set it for Palace, so each civ gets the trade and only one city each is involved.) and now it works!

I still have to add units and hope there's no issue, but everything with city improvements is working! Thanks a ton!

EDIT: Forgot that island cities need it to have resources. Hmmmm...

For your island cities, the way that I deal with it is have a specific resource required for either the harbor or dock, that must be within the city radius. As you have pre-planned city locations, this just mean that each island with have only one harbor or commercial dock that is able to support sea trade. That keeps the scenario number crunching to a manageable level. Just make sure that you put the required resource in the first 32 slots of your resources so that you do not run into the phantom resource bug. One way to do it is to use Iron as the required resource, but within the city radius. Then, as long are you Palace can also support sea trade, you are in business.
 
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