porkysports
Chieftain
I've been browsing and searching these forums the last few days for anyone that had any info on what I'm trying to add to my mod. (Thanks to Kael's Modder Guide for everything I have accomplished so far, which is more than I even thought I would be able to accomplish!) So figured I'd finally post and see if anyone has any ideas or thoughts on how one would go about about adding in these ideas.
The websites I build are in xml so that is what gave me the idea in the first place I might be able to pull off a mod. The building 2-d graphics part of things seems rather easy for me to understand as well and I might even look at seeing what it would take to be able to add the actual unit art later. What I can't do, at the current moment, is anything using LUA. I've tried peeking into learning that but realize now it would take a lot more time than I have at the current moment to even get started. So I'm hoping someone else has thought about adding in ideas similar to mine and found a way to do something like I want already??
Science on Unit Kill:
I'm looking for a way to change the value of a few things when certain events trigger. For instance, there are promotions and policies that give culture or gold when you kill an enemy unit. I was hoping to change the reward given as science or research but can't for the life of me figure out how something like that could be done in xml alone.
Science on City Capture:
Much like the above but you get a science bonus, or free tech, when taking an enemy city.
Moai Science:
I was also hoping it was rather simple to change the Culture given from the Moai Statues to Science. After understanding how the development team incorporated Culture into things as opposed to the way they do the yields of Food, Gold and Science I see now it will probably take a lil more than my XML skills to accomplish something like this.
Mr. Knowitall:
I'd also like to add a trait to one of my units that improves the science yield of whichever tile he is standing on. Tho I saw in a couple of places on this forum this weekend that not only would that be a very tough thing to add in it would also be very hard to balance with the AI. So have given up on that.
So I guess what I'm asking is has anyone witnessed anything similar to these things already incorporated in a mod that I could look at as an example for my mod? Does anyone know if things like this can even be incorporated if I took the time to learn some LUA? OR would that be more like a source code type dealio.
Thanks in advance to anyone that can help!
The websites I build are in xml so that is what gave me the idea in the first place I might be able to pull off a mod. The building 2-d graphics part of things seems rather easy for me to understand as well and I might even look at seeing what it would take to be able to add the actual unit art later. What I can't do, at the current moment, is anything using LUA. I've tried peeking into learning that but realize now it would take a lot more time than I have at the current moment to even get started. So I'm hoping someone else has thought about adding in ideas similar to mine and found a way to do something like I want already??

Science on Unit Kill:
I'm looking for a way to change the value of a few things when certain events trigger. For instance, there are promotions and policies that give culture or gold when you kill an enemy unit. I was hoping to change the reward given as science or research but can't for the life of me figure out how something like that could be done in xml alone.
Science on City Capture:
Much like the above but you get a science bonus, or free tech, when taking an enemy city.
Moai Science:
I was also hoping it was rather simple to change the Culture given from the Moai Statues to Science. After understanding how the development team incorporated Culture into things as opposed to the way they do the yields of Food, Gold and Science I see now it will probably take a lil more than my XML skills to accomplish something like this.
Mr. Knowitall:
I'd also like to add a trait to one of my units that improves the science yield of whichever tile he is standing on. Tho I saw in a couple of places on this forum this weekend that not only would that be a very tough thing to add in it would also be very hard to balance with the AI. So have given up on that.
So I guess what I'm asking is has anyone witnessed anything similar to these things already incorporated in a mod that I could look at as an example for my mod? Does anyone know if things like this can even be incorporated if I took the time to learn some LUA? OR would that be more like a source code type dealio.
Thanks in advance to anyone that can help!