TimTheEnchanter
I...am...an Enchanter!
We have Bridge building and are researching medicine
the highest priority items from the previous science poll. At this point, we need to define the next directions we will take our research.
We will have the prerequisites for the following techs: Chemistry, Economics, Engineering, Feudalism, and Navigation. These open several opportunities for research.
Science Ministry comments:
Navigation:Because discovery of Navigation or Invention cuts trade deliveries in half, the science office recommends that we do not immediately research Navigation until some of our foreign caravan deliveries are made. Navigation leads to physics and magnetism (galleons) and thus has value as a mid-range research objective.
Feudalism: Obsoletes the warrior. The science ministry strongly urges that we avoid discovery of Feudalism for the immediate future. Keeping the option of a 10s unit helps IPRB units. Because our shield production is low in many cities, rush buying should be occurring in many cases. Feudalism is a prerequisite to Theology, but this should not be a priority until we are approaching Democracy and need Bach to control unit unhappiness. Feudalism and Chivalry can often be traded for from AI civs.
Economics: Allows development of Adam Smiths Trading Company and Stock exchange. Neither of these is of great benefit to us right now. Furthermore, Economics is only a prerequisite to Corporation which is quite a ways off.
Chemistry: Prerequisite for explosives, but not until gunpowder is also researched.
Engineering:Leads to several new options, and is strongly recommended as our next technology to research. Allows King Richards (Not one of our priority wonders) but also allows development of Sanitation to grow our SSC, and Invention, leading to Democracy, Gunpowder and beyond.
The recommended choices of the Science ministry are (F)Sanitation, (G) Democracy and (E) Magnetism. Because of the penalty on trade deliveries, we recommend pursuit of Engineering and Sanitation before either Invention or Navigation. Magnetism should be available around the time we learn Democracy so we can have boats (Galleons) that do not cause unit unhappiness in a Democratic government. The Science ministry does not suggest prioritizing Gunpowder yet because this technology usually makes the AIs very angry and uncooperative and it becomes difficult to exchange techs with them once it is acquired.
The Science ministry sees a possible path as something like: Engineering, Sanitation, Invention, Navigation, Physics, Democracy (trade for Feudalism while researching), Theology, Magnetism. An alternative would be to research Democracy immediately after Invention.
We will have the prerequisites for the following techs: Chemistry, Economics, Engineering, Feudalism, and Navigation. These open several opportunities for research.
Science Ministry comments:
Navigation:Because discovery of Navigation or Invention cuts trade deliveries in half, the science office recommends that we do not immediately research Navigation until some of our foreign caravan deliveries are made. Navigation leads to physics and magnetism (galleons) and thus has value as a mid-range research objective.
Feudalism: Obsoletes the warrior. The science ministry strongly urges that we avoid discovery of Feudalism for the immediate future. Keeping the option of a 10s unit helps IPRB units. Because our shield production is low in many cities, rush buying should be occurring in many cases. Feudalism is a prerequisite to Theology, but this should not be a priority until we are approaching Democracy and need Bach to control unit unhappiness. Feudalism and Chivalry can often be traded for from AI civs.
Economics: Allows development of Adam Smiths Trading Company and Stock exchange. Neither of these is of great benefit to us right now. Furthermore, Economics is only a prerequisite to Corporation which is quite a ways off.
Chemistry: Prerequisite for explosives, but not until gunpowder is also researched.
Engineering:Leads to several new options, and is strongly recommended as our next technology to research. Allows King Richards (Not one of our priority wonders) but also allows development of Sanitation to grow our SSC, and Invention, leading to Democracy, Gunpowder and beyond.
The recommended choices of the Science ministry are (F)Sanitation, (G) Democracy and (E) Magnetism. Because of the penalty on trade deliveries, we recommend pursuit of Engineering and Sanitation before either Invention or Navigation. Magnetism should be available around the time we learn Democracy so we can have boats (Galleons) that do not cause unit unhappiness in a Democratic government. The Science ministry does not suggest prioritizing Gunpowder yet because this technology usually makes the AIs very angry and uncooperative and it becomes difficult to exchange techs with them once it is acquired.
The Science ministry sees a possible path as something like: Engineering, Sanitation, Invention, Navigation, Physics, Democracy (trade for Feudalism while researching), Theology, Magnetism. An alternative would be to research Democracy immediately after Invention.