There is a 50% negative modifier to science output for every players.
in author's word, this is to make it "0.5 science per population", which is not achievable through xml.
What do you mean? "The rest of the bonuses"? Only science is effected.problem is that it cuts the rest of the bonuses in half and apparently not just science.
They are cut in half, same as ALL science, due to the Modifer(which has never been removed, it simulates 0.5 science per pop), all the other science aquired from buildings/specialists/policies had the Science adjusted to acomodate the -50% modifier.not sure why the specialist bonuses not affecting science don't work......
Beaker Cap. Have a read through soem of the Tech related posts here, it will help you understand better what is going on with the mechanics of CCTP.I think an "easy" fix for this is to make the science bonus +1 pop and double the science requirement for all the techs - ***edit*** no actually that won't work, because we will be in the same spot, with just the text of the bonus correct.
Well the aim is 5-6, If you could give details of what your Science per turn is and how you got that amount(wonders built, natural wonders, amount of cities, map size, gamespeed, extended or normal cctp).Although I do have a very very large empire (24.7m m2 on huge map), getting a tech every 3 turn in the digital era seems a little fast?
Although I do have a very very large empire (24.7m m2 on huge map), getting a tech every 3 turns in the digital era seems a little fast?
Game speed is normal
extended CCTP
Map size Huge
11000 beakers (Just switched to Technocracy and have 14700 beakers now)
All natural wonders (6 or so?)
population of 2.000.000.000 in approx 110 cities
With literacy at 80%
Also have most of the mordern wonders and all national wonders.
At turn 600.
I think my problem is I am not going flat, but mostly large... the AI goes really flat....
I think this is a major problem with the scoring mechanics.... It puts more emphases on how much of the map you occupy and cty size.... for civs who like to go tall.... it is really hard to win the game.. Also going against tall civs is the happiness penalties for citizens and specialists....
Skills are limited 3335D but I will help anyway I can
By the way, what is 3335D????
110 cities....and you complain techs are comign to fast, try playing on harder difficulty.