Alkaid
Warlord
- Joined
- Oct 29, 2014
- Messages
- 208
(Firstly I apologize for the somewhat long winded thread
)
I've always liked to play my Civ games on the highest difficulty, not sure why since I don't do that with all my other games. In Civ 5 I always struggled some against the AI on Deity but usually still pulled through. For BE's Apollo it's been much easier in comparison to Civ V's Deity. Up until the latest patch I'd been winning on Apollo pretty handily even when not making the all the optimal choices. I'm certainly not the best but I still consider myself a pretty good player, however, with the latest patch I've been having a much rougher time winning. Granted I still do, but man, it's a much bigger struggle with the AI. I'm glad they made it harder than it was, but in a way it feels they ramped it up a bit far with the AI advantages.
My real problem is the science race. It feels like the patch buffed the AI's advantages to a large degree. I'm not sure the specifics about all of their buffs, but aside from getting the free settler off the bat and the inherent 1 rank in each affinity, it seems like they have some major science buffs and now I have a very hard time keeping up.
Now I know the general strategies and I've seen the Apollo tips thread, 5 city science thread, etc. but they just don't really seem to help me up my game very much. And the general "expand a lot/x cities + beeline academies" core doesn't seem to be enough when it comes to keeping up to the Apollo AIs science.
Can I get some more advice about how to get ahead or at least on par with science? As I said I'm still winning my games, but I'm doing so at like turn 250's or sometimes 280's. Usually I have something like a Harmony AI pretty far away that's massing a ton of science and working on their Mindflower before I can even start on my victory wonder, and there's not much than can be done about that sort of thing before late game, as far as I can tell.
I expand to at least 5 cities(have 3 done by around turn 50-60) unless I'm crunched in by AI's, then I'll usually fight with one if I'm able to in order to expand that way. I rush for Cognition and usually get it about turn 80-90 then put as many academies as I can work/afford. I really can't give perfect specifics on my average science output, but an example is my last game around turn 200 I had like 250 science per turn, meanwhile most AIs were at 350-500. Late game (turn 250ish) I've seen leading AIs have like 600-800, even without a really massive empire, while I'm usually still at 350's max. And that's if I've managed to conquer a sizable territory from my neighbors. From what I've seen it seems like even if the AI left me alone and I could secure a huge empire covered in academies I still couldn't keep up with how fast and high their science rate rises mid-to-late game.
(Also when I've been able to take out a leading AI militarily in the late game, I usually see their lands are pretty junky improvement-wise, which is why I conclude the massive science leads they achieve must be an artificial difficulty element of the new Apollo AI "balancing.")
Even with Cognition beeline and expanding as much as I reasonably can, I just can't pump out the science to compete with the AI. Usually I get by with my sub-par science by getting AIs to fight each other or help me knock out a neighbor. When a cross-map AI builds the Mindflower, as my luck usually has it, I'm reduced to mounting a D-Day suicide run with some units to hopefully take it out. My last big Apollo game I took out Kavitha's Flower twice before I could finish my purity gate plus settle all my earthlings. I do best if I can get to at least 15 affinity by late game and I'm able to use my military to cripple AIs or sack their victory wonders since I can be on pretty even footing when it comes to late game war. That's part of why my games tend to run pretty long.
Here's some of my usual strategy that stays pretty consistent:
I prefer to play PAC because I just plain like them, but also go AU if I want to give myself the biggest advantage.
I do NOT have the Starships unlockable seeding options right now, so I go for Artists/Tectonic Scanner/ and bounce between free worker and free Pioneering.
My opening tech order since the patch has been:
Pioneering > Chemistry > Ecology(if there's not much miasma around I sometimes I get this after Cognition) > Genetics > Cognition > then it's situational the order I pick up my techs for affinity/buildings/etc I need. Basically it's not a set order like for the Cognition beeline.
Virtues is the 3 prosperity for the settler then down industry for Magnasanti. After the Industry opener I go left for +1 energy from basic resources followed by +25% production for buildings also in the cap, then use the free virtue to get the +1% of stockpiled energy. Besides rush buying recyclers in new cities, I usually stockpile my energy for a rainy day so that seems to help my energy throughout the game, especially when the academies start multiplying.
I know there's a number of good Apollo players here who win in the early 200's, and compared to them I'm pretty slow. My concern here isn't really for the sake of speeding up my games but rather doing whatever it is that can make me not lag behind the buffed AI so much. I'd like to catch up closer to the AI so I can feasibly slug it out with them not having a 3-5 affinity lead before the late-late game. So if being more optimal, whatever that may consist of, is what I need to not lag so much in science compared to the AI, then by all means.

I've always liked to play my Civ games on the highest difficulty, not sure why since I don't do that with all my other games. In Civ 5 I always struggled some against the AI on Deity but usually still pulled through. For BE's Apollo it's been much easier in comparison to Civ V's Deity. Up until the latest patch I'd been winning on Apollo pretty handily even when not making the all the optimal choices. I'm certainly not the best but I still consider myself a pretty good player, however, with the latest patch I've been having a much rougher time winning. Granted I still do, but man, it's a much bigger struggle with the AI. I'm glad they made it harder than it was, but in a way it feels they ramped it up a bit far with the AI advantages.
My real problem is the science race. It feels like the patch buffed the AI's advantages to a large degree. I'm not sure the specifics about all of their buffs, but aside from getting the free settler off the bat and the inherent 1 rank in each affinity, it seems like they have some major science buffs and now I have a very hard time keeping up.
Now I know the general strategies and I've seen the Apollo tips thread, 5 city science thread, etc. but they just don't really seem to help me up my game very much. And the general "expand a lot/x cities + beeline academies" core doesn't seem to be enough when it comes to keeping up to the Apollo AIs science.
Can I get some more advice about how to get ahead or at least on par with science? As I said I'm still winning my games, but I'm doing so at like turn 250's or sometimes 280's. Usually I have something like a Harmony AI pretty far away that's massing a ton of science and working on their Mindflower before I can even start on my victory wonder, and there's not much than can be done about that sort of thing before late game, as far as I can tell.
I expand to at least 5 cities(have 3 done by around turn 50-60) unless I'm crunched in by AI's, then I'll usually fight with one if I'm able to in order to expand that way. I rush for Cognition and usually get it about turn 80-90 then put as many academies as I can work/afford. I really can't give perfect specifics on my average science output, but an example is my last game around turn 200 I had like 250 science per turn, meanwhile most AIs were at 350-500. Late game (turn 250ish) I've seen leading AIs have like 600-800, even without a really massive empire, while I'm usually still at 350's max. And that's if I've managed to conquer a sizable territory from my neighbors. From what I've seen it seems like even if the AI left me alone and I could secure a huge empire covered in academies I still couldn't keep up with how fast and high their science rate rises mid-to-late game.
(Also when I've been able to take out a leading AI militarily in the late game, I usually see their lands are pretty junky improvement-wise, which is why I conclude the massive science leads they achieve must be an artificial difficulty element of the new Apollo AI "balancing.")
Even with Cognition beeline and expanding as much as I reasonably can, I just can't pump out the science to compete with the AI. Usually I get by with my sub-par science by getting AIs to fight each other or help me knock out a neighbor. When a cross-map AI builds the Mindflower, as my luck usually has it, I'm reduced to mounting a D-Day suicide run with some units to hopefully take it out. My last big Apollo game I took out Kavitha's Flower twice before I could finish my purity gate plus settle all my earthlings. I do best if I can get to at least 15 affinity by late game and I'm able to use my military to cripple AIs or sack their victory wonders since I can be on pretty even footing when it comes to late game war. That's part of why my games tend to run pretty long.
Here's some of my usual strategy that stays pretty consistent:
I prefer to play PAC because I just plain like them, but also go AU if I want to give myself the biggest advantage.
I do NOT have the Starships unlockable seeding options right now, so I go for Artists/Tectonic Scanner/ and bounce between free worker and free Pioneering.
My opening tech order since the patch has been:
Pioneering > Chemistry > Ecology(if there's not much miasma around I sometimes I get this after Cognition) > Genetics > Cognition > then it's situational the order I pick up my techs for affinity/buildings/etc I need. Basically it's not a set order like for the Cognition beeline.
Virtues is the 3 prosperity for the settler then down industry for Magnasanti. After the Industry opener I go left for +1 energy from basic resources followed by +25% production for buildings also in the cap, then use the free virtue to get the +1% of stockpiled energy. Besides rush buying recyclers in new cities, I usually stockpile my energy for a rainy day so that seems to help my energy throughout the game, especially when the academies start multiplying.
I know there's a number of good Apollo players here who win in the early 200's, and compared to them I'm pretty slow. My concern here isn't really for the sake of speeding up my games but rather doing whatever it is that can make me not lag behind the buffed AI so much. I'd like to catch up closer to the AI so I can feasibly slug it out with them not having a 3-5 affinity lead before the late-late game. So if being more optimal, whatever that may consist of, is what I need to not lag so much in science compared to the AI, then by all means.
