Score Analyzer?

Drazek

Warlord
Joined
Mar 12, 2003
Messages
199
Location
Finland
Is there some tool to analyze the game save's turn scores? I remember seeing some picture (by Moonsinger?) about her and Kuningas' Sid milk games. If someone can find it, it would be nice.

I'm slowly playing this game still, but wondering if I should finish it. It takes so much time and if I have no chances beating #1 score, I will abandon it.

So some kind of score analyzer tool would be really helpful with this decision.

Edit: Some tool to extract the in turn scores would be enough so I could analyze them by plotting in Excel etc.
 
I believe you are looking for something like this:
http://forums.civfanatics.com/showthread.php?s=&threadid=17550
I have no idea if this calculator and the d/l links still work, though.

Something to keep in mind is that this caluculator takes your current situation into account and extrapolates from that to 2050AD under the assumption that there are no further changes in terms of population or territory. IOW, using it makes little sense when you only occupy, say, 20% of the world area, or so.


Something else you could do is to try and approximate the score that you can expect on a certain map. You'll need:
- your level multiplier
- the domination limit
- an estimate of the average scoring value of your tiles. This should be somewhere between 3.5 and 4; maybe you could try 3.7.
- an estimate of how long, on average, you have all your tiles. This should be about 60-70%.

And then multiply. For instance, you play Sid and your map has a dom limit of 4000. You plug-in an estimated scoring value of 3.7 and and estimated 66% that you can get your tiles to score:
8*4000*3.7*(2/3) = 78 933.3333

Of course, this too is shot through with assumptions and will not give you an accurate prediction (despite spitting out very precise numbers). I think you can use it though to get ballpark figures of what you can expect.
 
Thanks, that SirPleb's calculator I knew before, but the problem is playing until maxed pop, and this will take ages. Your formula seems useful, but depending on the "3.7" value, I have a bit better than Moonsinger, or lose a few thousand points.

Looks like I have to play it quite a while still. My domination limit is more than Moonsinger's, about 4598, but the Archipelago turned out to be really annoying. It is very jagged and good places for grassland cities look way too sparse.

Despite this annoying feeling ATM, I feel quite nice about this game, and I have learned some new things after 9 years of Civ3 play. When previously viewing Moonsinger's game in CivReplay, I always wondered the Blitz of conquerring enemies. Now with cavalry armies going through obsolote units such as spearmen and 1000 workers and slaves assisting with railroads and settlers this is awesome.

Turned out that this Archipelago is a giant landmass, only 1 civ is on its own island, which is the last target, and they are way backwards, so only wonder there is the Oracle, which could have been very good with ToA, as I was using the planned no-Education, capture The Great Library strategy, as I wrote in my old post.

I reached domination limit about the same time as Moonsinger, but the problem was my ICS strategy early on (I had much more room to expand than Moonsinger), so I ran out of city limit (too many cities), which complicated things.

BTW, the warring has been easy, except for my first target, which was Babylon with the Pyramids. I had all the needed resources in my territory, and the nearest AIs had no horses or iron. But Babylonians managed to trade for some iron, so I had knights against pikes.

After that it was just cavalry armies against spearmen, until 2 AIs got riflemen, which do not protect much against cavalry armies and railroads.

The definite recipe for Sid wars is to sign MAs against other AIs, and then let them suicide all forces by themselves, and then just capture the cities with armies.

I also have to give credit for Spoonwood for his resource trade trick (Moonsinger's green rule?), which is the most powerful strategy on Sid I know.
 
Thanks, that SirPleb's calculator I knew before, but the problem is playing until maxed pop, and this will take ages. Your formula seems useful, but depending on the "3.7" value, I have a bit better than Moonsinger, or lose a few thousand points.

Looks like I have to play it quite a while still. My domination limit is more than Moonsinger's, about 4598, but the Archipelago turned out to be really annoying. It is very jagged and good places for grassland cities look way too sparse.

Such a jagged coastline shouldn't be such a bad thing. Cities on the tip of land tongues or on small islands have the best scoring potential compared to the domination tiles they cost. Have a look here:
http://forums.civfanatics.com/showthread.php?t=307489
The 'problem' with these types of cities is happyness, which I would solve with war happyness. How many civs have you kept around? Each could give you 25% percent happyness.
 
Thanks Drazek. Although, I will say that I think Microbe pointed out that strategy before anyone else, I just tried to make it clearer as to how it works. I learned it from re-reading a Sid succession game.
 
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