Thanks, that SirPleb's calculator I knew before, but the problem is playing until maxed pop, and this will take ages. Your formula seems useful, but depending on the "3.7" value, I have a bit better than Moonsinger, or lose a few thousand points.
Looks like I have to play it quite a while still. My domination limit is more than Moonsinger's, about 4598, but the Archipelago turned out to be really annoying. It is very jagged and good places for grassland cities look way too sparse.
Despite this annoying feeling ATM, I feel quite nice about this game, and I have learned some new things after 9 years of Civ3 play. When previously viewing Moonsinger's game in CivReplay, I always wondered the Blitz of conquerring enemies. Now with cavalry armies going through obsolote units such as spearmen and 1000 workers and slaves assisting with railroads and settlers this is awesome.
Turned out that this Archipelago is a giant landmass, only 1 civ is on its own island, which is the last target, and they are way backwards, so only wonder there is the Oracle, which could have been very good with ToA, as I was using the planned no-Education, capture The Great Library strategy, as I wrote in my old post.
I reached domination limit about the same time as Moonsinger, but the problem was my ICS strategy early on (I had much more room to expand than Moonsinger), so I ran out of city limit (too many cities), which complicated things.
BTW, the warring has been easy, except for my first target, which was Babylon with the Pyramids. I had all the needed resources in my territory, and the nearest AIs had no horses or iron. But Babylonians managed to trade for some iron, so I had knights against pikes.
After that it was just cavalry armies against spearmen, until 2 AIs got riflemen, which do not protect much against cavalry armies and railroads.
The definite recipe for Sid wars is to sign MAs against other AIs, and then let them suicide all forces by themselves, and then just capture the cities with armies.
I also have to give credit for Spoonwood for his resource trade trick (Moonsinger's green rule?), which is the most powerful strategy on Sid I know.