I've found that Scratcher submitted a Huge Demigod Spaceship game, where the final save has tightly packed scientist specialist farms.
As Russia he has 342 cities, while Babylon has 52 cities, Korea 21, Sumeria 26, the Byzantines 42, and Greece 18. That's 501 cities total, so it's close to the 512 hard coded city limit. Scratcher did not build any wonders until the industrial era.
40% research would suffice for 4 turn research on recycling.
50% research would suffice for 4 turn research on Smart Weapons (who knows if it already has beakers invested into it... the save has Smart Weapons selected as research).
70% science would suffice for 4 turn research on Stealth.
80% science would suffice for 4 turn research on Genetics.
I don't remember how later tech costs compares to earlier in the modern era. I don't know if this would scale up to Deity, but it does suggest to me that specialist farms on huge maps might get to 4 turn research easily enough with specialist farms (I know such can get achieved on Huge Sid with no science buildings, but having hospitals, markets, aqueducts, harbors and a cultural expansion if needed, but that sort of infrastructure takes time to get up, which either requires large amounts of gold or civil engineers... who aren't researching).
This does suggest to me that specialist farms, even on Huge maps where the hard coded city limit can come into play resulting in a "too many cities" message, can work. Perhaps... outside of the core... they still end up more powerful for finish date than fewer cities putting up infrastructure.
Anyone have anything to add?
As Russia he has 342 cities, while Babylon has 52 cities, Korea 21, Sumeria 26, the Byzantines 42, and Greece 18. That's 501 cities total, so it's close to the 512 hard coded city limit. Scratcher did not build any wonders until the industrial era.
40% research would suffice for 4 turn research on recycling.
50% research would suffice for 4 turn research on Smart Weapons (who knows if it already has beakers invested into it... the save has Smart Weapons selected as research).
70% science would suffice for 4 turn research on Stealth.
80% science would suffice for 4 turn research on Genetics.
I don't remember how later tech costs compares to earlier in the modern era. I don't know if this would scale up to Deity, but it does suggest to me that specialist farms on huge maps might get to 4 turn research easily enough with specialist farms (I know such can get achieved on Huge Sid with no science buildings, but having hospitals, markets, aqueducts, harbors and a cultural expansion if needed, but that sort of infrastructure takes time to get up, which either requires large amounts of gold or civil engineers... who aren't researching).
This does suggest to me that specialist farms, even on Huge maps where the hard coded city limit can come into play resulting in a "too many cities" message, can work. Perhaps... outside of the core... they still end up more powerful for finish date than fewer cities putting up infrastructure.
Anyone have anything to add?