90% of online civ games end in a "score victory"
A score victory is defined as a victory in which all other players leave, because they are intimidated by the leading player's score or literacy/manufactured goods demographic.
This happens very frequently, and causes most multiplayer games to have an anticlimactic ending, where every player gives up without even being attacked.
There is an easy fix for this, which would greatly improve multiplayer. Allow an option that disables showing score, or the demographics screen. This would prevent players from easily assessing how well they are doing, and give them more hope, true or not. This means that they will try harder and the game is more fun for everyone.
A score victory is defined as a victory in which all other players leave, because they are intimidated by the leading player's score or literacy/manufactured goods demographic.
This happens very frequently, and causes most multiplayer games to have an anticlimactic ending, where every player gives up without even being attacked.
There is an easy fix for this, which would greatly improve multiplayer. Allow an option that disables showing score, or the demographics screen. This would prevent players from easily assessing how well they are doing, and give them more hope, true or not. This means that they will try harder and the game is more fun for everyone.