Svar
King
As I have entered the real milking phase of my present game, I decided I needed a 'tool' to evaluate the worth of any city location.
The tool is really only a method to do this evaluation. I start from a 21 tile all grassland city. Railed and irrigated, this city will produce 83 food. That will feed 41 citizens. If I count 2 times the number of happy citizens (20) plus the number of specialists (21) and add the number of tiles all divided by the number of tiles, I get 3.90 points per tile. That will be my baseline for any evaluation. Any time I can place a city and get at least that value I place the city.
As a check, what will an all plains city give me? Railed and irrigated, the city will produce 63 food. Running the same method , I get 3.43 points per city. Any city giving lower than that number will be the first city removed when I want to place a new city.
This method has made me take a very close look at city sites that look really good at first glance. In my present game I have a city in a new prime location that has 43 citizens and close by there is another location that looks almost just as good. On closer inspection the 43 population city has 11 FP tiles a wheat and an oasis. The new location only has 7 FP tiles. With 7 FP tiles and all the rest either plains or desert this location has less value than an all grassland location.
Ok, what about smaller cities? I only considered 9 tile all grassland cities. The points per tile for these cities 3.78 and since these are so easy to place many of these can replace all those all plains cities or any city with mountains in the border.
I will have to see how this works in practice but it will have a profound effect on my next game because there will probably be many more cities that will be consideded as tempory until the milking phase. Right Now I have to consider removing old core cities because their contribution is low to the total score.
The tool is really only a method to do this evaluation. I start from a 21 tile all grassland city. Railed and irrigated, this city will produce 83 food. That will feed 41 citizens. If I count 2 times the number of happy citizens (20) plus the number of specialists (21) and add the number of tiles all divided by the number of tiles, I get 3.90 points per tile. That will be my baseline for any evaluation. Any time I can place a city and get at least that value I place the city.
As a check, what will an all plains city give me? Railed and irrigated, the city will produce 63 food. Running the same method , I get 3.43 points per city. Any city giving lower than that number will be the first city removed when I want to place a new city.
This method has made me take a very close look at city sites that look really good at first glance. In my present game I have a city in a new prime location that has 43 citizens and close by there is another location that looks almost just as good. On closer inspection the 43 population city has 11 FP tiles a wheat and an oasis. The new location only has 7 FP tiles. With 7 FP tiles and all the rest either plains or desert this location has less value than an all grassland location.
Ok, what about smaller cities? I only considered 9 tile all grassland cities. The points per tile for these cities 3.78 and since these are so easy to place many of these can replace all those all plains cities or any city with mountains in the border.
I will have to see how this works in practice but it will have a profound effect on my next game because there will probably be many more cities that will be consideded as tempory until the milking phase. Right Now I have to consider removing old core cities because their contribution is low to the total score.