Wow, talk about an "instant thread!" This grew from zero to >poof< in one day!
It's good to see some thought into alternative ideas for the GOTM... I've been beating a drum about the score disparities in other threads from time to time. I'm personally not that concerned about how much time it takes for the top 5 or 10 players (though it would be nice to reduce it somewhat), but the impact on the newer and lower scoring people that may be somewhat discouraged or intimidated by it and opt out of the GOTM althgher, when it is really meant to be a fun promotional thing. That means, to me, that the more people that participate, the better. But I think that some people have a look and think something akin "Shoot, I can't win so why bother". And I think that hurts the GOTM overall.
I'm not sure what the exact answer should be, but as I've suggested in many very long posts, a good starting point is expanded "recognition" awards (the "star" awards), and perhaps different allowable styles of play. Maybe even requiring the top scorer or top 3 to play a different style in the following month. Or the scoring cap. Or perhaps even a "handicap" rating. Or a couple divisions... the Newcomers division (those with two or less games) and Regular Division and Masters Division. I can hear Matrix cringing already, poor guy, but these are just a wide range of suggestions, starting points, etc.
Maybe I should also mention how slow spaceships exploit the system even further. If you can launch before turns reach 1 year increments you can get many "extra" turns. ie:I launch a 50 year SS in 1000AD.Now I get 50 turns at 1 year a piece.Normally 50 turns at 1000ad would take me to 1500ad or whatever.With the slow SS,I'm only at 1050AD.
I made some very long and detailed and even mathematical posts about this, and exactly how to fix it, when I first joined last June. As I recall, the answer was that this had been considered way back when the GOTMs were set up, and that it was an equally applicable manifestation.
by Shadowdale:
I think that you should all take a look at the results from last months Game - the only players that exceeded the suggested scoring cap by more than a few hundreds, where the top four players - and I don't think that this is what we want nor had in mind when we first began the GotM.
??? I was not around back then, but I don't know what you mean by
I don't think that this is what ... had in mind when we first began the GotM. It is my presumption that the objective was to obtain a high GOTM score, when I was reading the posts last June.
Be that as it may, the real problem, such as it is, is not so much the time issue. It is the overall good of the GOTM as I've been suggesting for several months. If any of us really sat down with extra time, we can crush even the scores that have been posted so far.... I've computed several realistic variations that could boost a score into the 700 range, for instance. Last month, a 14,000 score could have been attained by at least 10 players if they (presumably) had the time (or are aware of the mechanics of doing it).
But once again, all the adieu of this thread really should also be addressed to the overall good of the GOTM members as a whole, and not just the top scorers.
The way I see it, you can close the gap logarithmically (mathematically), or with parallel games at different difficulty levels (deity for top scorers), or by making a cap, or by having some people sit out or play different styles.
Increased participation and keeping interest of people is important, too. This can most readily be addressed by expanding awards and/or recognition. Three medals and two stars that only about 10 people have a shot at is not too encouraging for the bulk of the 40 to 90 players.
Categories, or divisions, is another way of creating opportunity for more players. Maybe a newbie division, regular division, and expert division... or something along those lines. For you Europeans, you know how football (soccer) is played... and how the divisions work and teams move up and down. Maybe that can somehow be adapted into the GOTM.
Well, there is a bunch of ideas. I'm more of an analytical type, but maybe some others can give a some left-side of the brain input. Maybe these will all work, maybe none will... but the best overall interest of the masses of the GOTM players, and those that lurk and still hesitate to play, should be considered as paramount.