Scoring question - when does it count citizens?

Donny Brook

Warlord
Joined
Sep 9, 2004
Messages
120
This might seem like a simple question and perhaps there's already been a definitive answer (link please!). When, exactly, does the game count citizens (happy x 2, content x 1, unhappy x 0)? Is it at the end of the turn or the beginning of the turn? I'm sure to have a follow-up question based on the answer. Many thanks...
 
I would assume it calculates your score at the beginning of your turn.
 
Definitely after each city has completed its production phase. A ctiy that you abandon into a settler or worker between turns, does not count towards the domination limit, territory score, or anything else. (I checked. It would have been a marvellous exploit.)
 
And all of this is done at the end of the turn.
 
I was getting confused by thinking that your turn ended immediately upon hitting the spacebar. I think the correct course of events is that you hit the spacebar and THEN the production/science/commerce phase and city growth occurs. Once all of that is complete, your turn ends. Correct?

What can I do regarding reassigned citizens when cities grow or shrink? For instance, I'll typically get some unhappy citizens once a city grows, even though I had set up specialists to avoid such a thing.
 
What can I do regarding reassigned citizens when cities grow or shrink? For instance, I'll typically get some unhappy citizens once a city grows, even though I had set up specialists to avoid such a thing.

Use the governor? I know that is like cursing in the church ...

Otherwise, MM. Use CivAssist alerts, as it will warn you if a city will grow next turn.
 
Use the governor? I know that is like cursing in the church ...

Otherwise, MM. Use CivAssist alerts, as it will warn you if a city will grow next turn.

I am not sure that will work. You can use the governor to keep the city from rioting, i.e. you can make sure that the governor will make a new citizen an entertainer if otherwise the city would riot (or something like that). But the task is slightly different here. It is not about having more or as many happy as unhappy citizens, rather it is about not having any unhappy citizens at all.
 
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