Scout Outpost: Getting more value out of scouts.

AntSou

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Jun 8, 2019
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Outpost: Scouts can build Outpost tile improvement. Single charge. It turns the tile into part of your territory for as long as Outpost remains. It may be used on any unclaimed land tile on the map. (Could also be the ability of a new civ's unique unit.)
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Three design options:
a)
If unoccupied, Outpost can be destroyed by any neutral unit without requiring war to be declared.
OR
b) Any unit on an Outpost tile can be attacked by a neutral unit without requiring war to be declared. Outpost provides small defence bonus to unit stationed in tile.
OR
c) (MAIN) Forces Scout to remain stationed in Outpost.
c.1 - Scout in Outpost can be attacked by neutral unit without requiring war to be declared. Outpost provides decent Defence Bonus to Scout*.
c.2 - When in Outpost, Scout may not Attack/Move. (But it Defends/Reciprocates)
c.3 - Abandon Outpost is an Action, and it consumes the Scout's turn: it automatically removes the Outpost. (Scout remains in tile until following turn). Scout may resettle Outpost elsewhere.**
c.4 - May not move and create Outpost in the same turn.
c.5 - If enough experienced has been gained, may choose Outpost specific promotion when in Outpost.
c.6 - Reciprocates when attacked by ranged units within one tile. (Outposts created by Skirmishers/Rangers may reciprocate within two tiles)

In all three cases:
- When occupied + adjacent to own city's borders + within 3 tiles of City: city may access basic plot yield***;
- When occupied: provides visibility over all adjacent tiles.
- If Outpost attacked, owner gains 3 grievance for each individual attack suffered.
- If Outpost placed next to another civ's borders, that civ gains 25 grievance****.
- Ships may not enter Outpost tiles.
- Barbarian Scouts may not create Outpost.

Outpost Promotions:
- Gain 5 grievance for each attack suffered.
- Increased Defence Bonus.
- Regains health faster.

If too OP:
- Options a) and b) would consume Scout.
- Option c):
a) Longer cool down period between uses.
b) Outpost takes two turns to build. Scout's Strength drops to 5 while building. Cannot be attacked by neutral Civs while building, but is an easy target for barbarians.

Main Uses:
- Quickly access important tiles nearby, at the expense of exploration.
- Claim territories far and wide. Compete over important resources and skirmish over territory without needing to engage in war.


* enough to require 2 warriors / 1 warrior + 1 slinger to clear it.
** 3 turn cooldown after abandoning Outpost before it can create Outpost again.
*** occupied Outpost does not automatically provide basic tile yield, it just appears as available in citizen management screen if all conditions are met.)
**** only applies at time of placement, i.e, if a civ's borders expand to border on an Outpost previously placed there, it causes no grievance.

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Thanks for reading. Opinions and suggestions appreciated. :)
 
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