Well, the forge is complete, so we need to know what to build in IS by the time we get our turn. We need 1 workboat in the next 10 turns for sheep, or we delay growth there for no good reason, really, and hence the date for the Collosus. (I'll post the poll for the name sometime this week). We need one axe from IS (and one from JD) to defend JD and the workers/settler as they road to city 5. That allows the axe that is currently loitering around JD to head south or south east, SE makes most sense as it should have 2XP and hence isn;t that far off woodsman 2.
If we build 2 workboats (in addition to what we need for sheep), then we have to delay the settler from finishing turn 71, to finishing turn 78, a delay of 7 turns in settling city 5. It also stops growth in IS to size 8 for another couple of turns. So it delays growth in IS, in city 5, it delays getting chariots out, and it delays worker improvements to all cities to the east and south of IS.
We can have sailing researched by turn 75, by our own efforts, or traded for it from Kaz by turn 71/72 for IW (doubt we can trade for it, it's possible, but I wouldn't devise any plans that hinged on it).
If we settle the yellow site at a safe pace (getting those two axes from JD and IS, city 5 settled t75), we can have horses hooked and chariots being built by turn 78.
I know what I want to do, but what does everyone else think we should do, given this infomation?
I think sending a workboat east wouldn't do us much good, all he'd find is Kaz. How much delay would building one workboat bring?