[SDK MOD] Dynamic Leaders and Traits

Jouda said:
I thought traits would be random?
I think what he means is he needs more traits for the generator to chose from. My idea would be one for production and one for commerce, since there already is one for culture and science.
 
ToV said:
I think what he means is he needs more traits for the generator to chose from. My idea would be one for production and one for commerce, since there already is one for culture and science.

Oh yes, I considered the list complete ;) But you are right, there should be some for commerce and production...
 
hey guys hows it coming havent had an updated for a while im dying to hear some news.
 
I was thinking of my own SDK project to move Goverment choices to a SMAC style in which the player chooses high level options which do not have direct effects but rather give a +2 or -1 to underlying "meters". The meters then determine the bonus or penalty.

Your proposed system sounds to be much in the same spirit with choices esentialy adding or subtracting from a meter. An interesting interplay between leaders and goverment choices could develop say you have a leader who gives you +2 to your Economy that combines with your FreeMaket that gives +2 as well and now your Economy is absolutly Roaring.

Overall the leader should probably have an impact sligtly greater then 1 social setting (gov/legal/econ..).

Also you might consider a mechanism for balancing leaders overall quality, sum up the relative level on each trait family from the negative stuff to the positive "super" option and compute a value. All leaders should be made to equal that value so theirs less chance the following choice.

Lord Howard the Stupid, Cowardly, Incompetent bedweter
Lord Richards the Brave, Noble, Fearless Concourer

Not adsactly a very "interesting desision"

Now the other cool thing about equalized leaders is that we can easily make the equalization value an XML based atribute so players can adjust how powerfull an effect the leaders have on the game.
 
Mmmm, yum. This reminds me of the idea I was playing with, to intoduce unique city governors. It would add kind of a MoO-esq pseudo-roleplaying element to the game.


First I need to learn C++. :rolleyes:
 
well... Is a very good idea... I have a idea very similar... but I dont know the systax of C++, I Know Java and is very similar... but dont work... well good luck
 
If you know Java then it will be a breeze to go to C++. Java is a near perfect rip off of C++ syntax so you DO know C++ syntax mostly. You just have to do a bit more work when it comes to classes/objects and you dont have access to Java libraries, or a garbage collector. I suspect that 90% of the work will be completly transpart as to Java/C differences.
 
Sorry to be commenting on an old thread here... was this mod ever taken any further, does anyone know? It sounds like a really interesting idea that I'd like to try out if it's possible.
 
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