Ket
Composite Of A Composite
Did you get my last email with the .5 source? If not I will resend.
Oh documentation I was thinking about doing something on that front after I merge this into unaltered which is my next project after public .5 gets out. I was going to write up some examples of how to use unaltered as a "starting point" for mod creation and give examples on how to add things.
As long as we keep good change logs I should be able to catch up.
The other option is to use the wiki..... that way we can all edit it.
I have no immediate needs for the stuff I posted earlier, I just felt that they fit with the current plan of xml tags. We can add them in later lord only knows there not going anywhere.
IIRC he has game enums allready in for options although i have not checked it. But he kept the define in so that it could be disabled on the mod maker level (which i do happen to like if thats actualy the case) since im not 100% sold on stack attack yet.
I'd still like to know whats different from using <bKamakazi> or using the missile stuff.
None the less I will merge them, needed to sooner or later bombardment and MAD where on the plan although i still like TheLopez implementation about assigning MAD to a building and the pretty advisor screen. Either way I think we could wrap it later if we wanted to, since thats essentialy what he did anyway wrap Dale's code.
Oh documentation I was thinking about doing something on that front after I merge this into unaltered which is my next project after public .5 gets out. I was going to write up some examples of how to use unaltered as a "starting point" for mod creation and give examples on how to add things.
As long as we keep good change logs I should be able to catch up.
The other option is to use the wiki..... that way we can all edit it.
I have no immediate needs for the stuff I posted earlier, I just felt that they fit with the current plan of xml tags. We can add them in later lord only knows there not going anywhere.
IIRC he has game enums allready in for options although i have not checked it. But he kept the define in so that it could be disabled on the mod maker level (which i do happen to like if thats actualy the case) since im not 100% sold on stack attack yet.
I'd still like to know whats different from using <bKamakazi> or using the missile stuff.
None the less I will merge them, needed to sooner or later bombardment and MAD where on the plan although i still like TheLopez implementation about assigning MAD to a building and the pretty advisor screen. Either way I think we could wrap it later if we wanted to, since thats essentialy what he did anyway wrap Dale's code.