Waiguo_Chaoren
Chieftain
- Joined
- Jun 2, 2004
- Messages
- 38
The game is already capable of climate change over long periods so why not introduce some kind of seasonal rotation every four turns. Of course this would depend on latitude- equatorial regions would have two seasons or very little change, but temperate zones could have the standard four etc.
Considering how devastating winters have been historically for military campaigns (Napoleon in Russia, WW2 in Russia), sands storms at the beginning of the 2nd Iraq war etc. etc. seasonal rotation would add much realism to the game.
Winter in temperate zones could restrict movement, and at more extreme latitudes could even cause damage to units not inside cities/forts whatever.
Wet season in the the tropics would also restrict movement, increase the possibility of flood events etc.
Also, alpine troops would finally serve a purpose.
And how about ice bergs as a pirate substitute?
Considering how devastating winters have been historically for military campaigns (Napoleon in Russia, WW2 in Russia), sands storms at the beginning of the 2nd Iraq war etc. etc. seasonal rotation would add much realism to the game.
Winter in temperate zones could restrict movement, and at more extreme latitudes could even cause damage to units not inside cities/forts whatever.
Wet season in the the tropics would also restrict movement, increase the possibility of flood events etc.
Also, alpine troops would finally serve a purpose.
And how about ice bergs as a pirate substitute?
